Digital-Tutors - Quick Start to Rigging in 3ds Max Volume 3

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Added on October 8, 2013 by elredyin Other > Tutorials
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Digital-Tutors - Quick Start to Rigging in 3ds Max Volume 3 (Size: 1.44 GB)
 19. Rigging the tail.mp4101.02 MB
 11. Weight painting techniques.mp492.84 MB
 16. Controlling the neck and head in IK mode.mp490.77 MB
 17. Finishing our IK-FK feature.mp477.81 MB
 03. Creating the toe bones and miroring the leg chain.mp477.73 MB
 22. Building leg control.mp473.8 MB
 13. FK controls for the neck.mp473.59 MB
 10. Adding a global control and skinning the creature.mp471.71 MB
 12. Starting on the IK-FK rig for the neck and head.mp467.37 MB
 14. The spline IK solver.mp463.62 MB
 08. Creating claw bones and miroring the arm.mp463.14 MB
 18. Controling the pelvis and center-of-gravity.mp456.74 MB
 02. Creating the leg bones.mp456.5 MB
 24. Knee controls.mp455.95 MB
 21. Controlling the fingers.mp454.37 MB
 05. Building envelope objects for the center-of-gravity pelvis and tail.mp450.28 MB
 20. Arm control.mp450.24 MB
 23. Finishing our foot rig.mp449.2 MB
 15. Adding an FK head control.mp448.79 MB
 07. Starting on the arm chains.mp440.6 MB
 25. Cleaning up the rig.mp439.39 MB
 06. Adding bones for the neck and head.mp437 MB
 04. Adding inverse kinematics to the legs.mp423.94 MB
 project_files.rar19.77 MB
 26. Volume 3 assigment.mp416.21 MB
 09. Setting up inverse kinematics for the arms.mp410.32 MB
 01. Introduction and Project Overview.mp47.9 MB
 info.url120 bytes
 GFXDomain.NET.txt58 bytes

Description



Description:
Welcome to Volume 3 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.

In this volume, we'll build on the concepts covered in Volume 2. We'll start by learning how to create a skeleton that would be suitable for creatures. We'll learn how to work with 3ds Max's Spline IK solver and how to build our very own IK/FK switch. Ultimately, focus on cleanliness throughout the entire construction of the rig.

These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

Home Page: _http://www.digitaltutors.com/tutorial/1277-Quick-Start-to-Rigging-in-3ds-Max-Volume-3

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1.44 GB
seeders:18
leechers:2
Digital-Tutors - Quick Start to Rigging in 3ds Max Volume 3