Digital Tutors - Quick Start to Modeling in 3ds Max Volume 3seeders: 0
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Digital Tutors - Quick Start to Modeling in 3ds Max Volume 3 (Size: 1.54 GB)
DescriptionIn Volume 3 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about numerous tools and techniques needed to create high poly models in 3ds Max. We'll reinforce what we've already learned by blocking out the forms of our model and discuss how to use the TurboSmooth modifier effectively. In addition, we'll learn about the Graphite Modeling tools which will give us some new ways to speed up our workflow. Finally, we'll learn how to retain the volume of our model by using control loops and how to create simple details using floating geometry. In the end we'll add another prop that will be used in our final narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 and 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Lesson 1 Introduction and Project Overview 01:12 Lesson 2 Setting up our modeling workspace 14:09 Lesson 3 Blocking in the handle 07:30 Lesson 4 Creating control loops to retain volume 09:35 Lesson 5 Blocking in details 13:00 Lesson 6 Creating localized loops 14:50 Lesson 7 Finishing the handle 14:48 Lesson 8 Creating bolts and screws 15:24 Lesson 9 Blocking in the shape of the blade 08:31 Lesson 10 Retopologizing the blade 10:45 Lesson 11 Finishing the blade geometry 12:35 Lesson 12 Adding depth and sharpness to the blade 15:10 Lesson 13 Creating high poly geometry without TurboSmooth 09:07 Lesson 14 Modeling details using floating geometry 10:18 Lesson 15 Tweaking high poly models 11:14 Related Torrents
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