Digital Tutors - Quick Start to Modeling in 3ds Max Volume 1

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Added on April 11, 2016 by bardin Other > Tutorials
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Digital Tutors - Quick Start to Modeling in 3ds Max Volume 1 (Size: 1.04 GB)
 01.Introduction and overview.flv7.61 MB
 02.Creating segments.flv46.73 MB
 03.Extruding forms.flv95.47 MB
 04.Creating concave shapes.flv58.28 MB
 05.Creating beveled edges.flv65.22 MB
 06.Softening edges using chamfer.flv131.09 MB
 07.Using a cylinder for box modeling methods.flv100.1 MB
 08.Using modifiers for modeling.flv63.72 MB
 09.Modeling the lid.flv104.49 MB
 10.Adding complex shapes to existing geometry.flv101.94 MB
 11.Duplicating elements of a model.flv103.77 MB
 12.Modeling the wheels.flv69.78 MB
 13.Modeling the wheel assembly.flv116.61 MB
 project_files.rar1.76 MB

Description




Welcome to the Quick Start to Modeling in 3ds Max, a series of specially constructed courses meant to be followed in sequence and which include valuable exercises to reinforce learned concepts.
The lesson format for these Quick Starts will be similar to other Digital Tutors introductory training. We'll go through 3ds Max Modeling in a very methodical, step-by-step, way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state.
In this initial volume, we'll cover the basics of modeling in 3ds Max. We'll discuss the box modeling technique and begin getting acquainted with the most commonly used tools for modeling in 3ds Max. We'll learn the "why" of every modeling decision we make and also learn about which tools would be more appropriate to use in certain situations. In the end, we'll end up with a basic dumpster prop that we will add to our final narrative scene at the end of this Quick Start course.
While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset.
These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience. Learn more about the entire Quick Start to Modeling in 3ds Max.

Lesson 1
Introduction and Project Overview
01:45
Lesson 2
Creating segments
13:35
Lesson 3
Extruding forms
14:49
Lesson 4
Creating concave shapes
09:02
Lesson 5
Creating beveled edges
09:37
Lesson 6
Softening edges using chamfer
16:10
Lesson 7
Using a cylinder for box modeling methods
11:50
Lesson 8
Using modifiers for modeling
09:04
Lesson 9
Modeling the lid
14:56
Lesson 10
Adding complex shapes to existing geometry
14:13
Lesson 11
Duplicating elements of a model
12:31
Lesson 12
Modeling the wheels
08:06
Lesson 13
Modeling the wheel assembly
16:29

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Digital Tutors - Quick Start to Modeling in 3ds Max Volume 1