Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max

seeders: 12
leechers: 31
Added on August 16, 2014 by sum1-herein Other > Tutorials
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Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max (Size: 2.31 GB)
 24_begin.max556 KB
 26_end.max552 KB
 26_begin.max544 KB
 25_begin.max540 KB
 23_begin.max536 KB
 22_begin.max504 KB
 21_begin.max500 KB
 20_begin.max488 KB
 19_begin.max464 KB
 18_Begin.max432 KB
 Warrior_Front_Ref.jpg434.01 KB
 Warrior_Profile_Ref.jpg276.52 KB
 background.jpg808 bytes
 Modeling Low Poly Game Characters in 3ds Max.mxp1.08 KB
 17_Adding_the_skull_to_the_belt.flv132 MB
 12_Finishing_the_head.flv131.35 MB
 21_Adding_the_horns_to_the_helmet.flv129.51 MB
 24_Optimizing_the_model.flv119.35 MB
 18_Creating_the_boots.flv112.01 MB
 14_Creating_the_shoulder_armor.flv107.92 MB
 06_Blocking_out_the_leg.flv106.1 MB
 05_Building_the_arms.flv100.89 MB
 08_Blocking_in_the_hands.flv100.29 MB
 15_Building_the_gloves.flv97.69 MB
 07_Creating_the_feet.flv97.15 MB
 04_Creating_the_shoulder.flv95.85 MB
 09_Finishing_the_hands.flv93.23 MB
 19_Finishing_the_boots.flv91.49 MB
 22_Building_the_axe.flv91.22 MB
 25_Improving_the_silhouette_of_the_face.flv89.02 MB
 11_Blocking_in_the_face.flv87.73 MB
 13_Retopologizing_the_model.flv87.47 MB
 20_Creating_the_helmet.flv84.97 MB
 16_Creating_the_base_of_the_belt.flv83.96 MB
 03_Blocking_the_torso.flv68.07 MB
 02_Setting_up_the_scene.flv68 MB
 10_Refining_the_silhouette_of_the_body.flv66.49 MB
 23_Creating_the_loin_cloth.flv56.63 MB
 26_Adding_the_ears.flv48.49 MB
 01_Introduction_and_project_overview.flv6.57 MB

Description

In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.

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2.31 GB
seeders:12
leechers:31
Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max

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Thank U