Digital Tutors - Modeling a High-Resolution Tank in 3ds Max

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Added on February 19, 2015 by HeadbangerSamin Other > Tutorials
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Digital Tutors - Modeling a High-Resolution Tank in 3ds Max (Size: 1.33 GB)
 06_Setting_up_the_fenders.mp4123.26 MB
 04_Building_the_main_cannon.mp4119.03 MB
 08_Modeling_the_wheels_and_hubs.mp4106.87 MB
 07_Creating_the_main_hatch_and_the_cog_wheels.mp471.52 MB
 02_Modeling_the_main_body.mp469.54 MB
 17_Creating_lamps_and_tow_bars.mp465.54 MB
 22_TurboSmooth_corrections_and_attaching.mp462.47 MB
 03_Modeling_the_upper_body.mp462.14 MB
 05_Modeling_the_turret.mp459.48 MB
 09_Making_treads_that_fit_together.mp457.17 MB
 25_Compositing_in_Photoshop_and_rendering_wires.mp456.22 MB
 21_TurboSmoothing_objects.mp451.03 MB
 10_Constraining_the_tread_to_a_path.mp449.83 MB
 14_Putting_hardware_on_the_side_carriage.mp449.33 MB
 16_Making_spare_treads_and_wheel.mp444.46 MB
 24_Lighting_with_warm_and_cool_lights_and_rendering.mp441.63 MB
 19_Overview_of_other_parts_to_model.mp441.42 MB
 15_Creating_the_back_hatch_doors.mp440.24 MB
 20_Bolts_and_positioning_on_a_wheel.mp439.24 MB
 18_Building_the_gun_portal,window,and_shade.mp437.67 MB
 12_Creating_a_towing_cable.mp432.89 MB
 23_Presentation_material_and_environment_maps.mp431.7 MB
 13_Building_the_escape_hatch.mp421.62 MB
 11_Fender_hardware_mesh.mp421.05 MB
 01_Introduction_and_project_overview.mp411.41 MB

Description





Digital Tutors - Modeling a High-Resolution Tank in 3ds Max

Duration 2h 23m
Difficulty Level Advanced
Project Files - Ask for it (PM or msg)

Software used
3ds Max 2013 and Photoshop CS6


What you will learn
In this 3ds Max tutorial, we are going to model a Panzer III WW2 German tank. Some of the key takeaways from watching this training include learning how to build a high-polygon model tank with hard surface modeling techniques using TurboSmooth, cutting round holes in polygons, and how to make the tank tread, twisted towing cable, tool mesh, bolts, turrets, hatches, wheels, and lights.

We will also create a presentation material designed to display the model's detail, set up a Sky Portal Light, and render our model's edge loops as wires to showoff our modeling skills.

Finally, we will render out passes in mental ray, including ambient occlusion, specular, and alpha. Then we will wrap things up by compositing our render passes to create a final image in Photoshop.

Guest Tutor
Steve Connor

1. Introduction and project overview 01:11
2. Modeling the main body 07:30
3. Modeling the upper body 06:38
4. Building the main cannon 12:30
5. Modeling the turret 06:02
6. Setting up the fenders 13:06
7. Creating the main hatch and the cog wheels 07:38
8. Modeling the wheels and hubs 11:21
9. Making treads that fit together 05:57
10. Constraining the tread to a path 05:12
11. Fender hardware mesh01:58
12. Creating a towing cable 03:20
13. Building the escape hatch 02:02
14. Putting hardware on the side carriage 05:07
15. Creating the back hatch doors 04:16
16. Making spare treads and wheel 04:43
17. Creating lamps and tow bars 07:13
18. Building the gun portal, window, and shade 03:59
19. Overview of other parts to model 04:27
20. Bolts and positioning on a wheel 03:55
21. TurboSmoothing objects 05:27
22. TurboSmooth corrections and attaching 06:28
23. Presentation material and environment maps 03:24
24. Lighting with warm and cool lights and rendering 04:19
25. Compositing in Photoshop and rendering wires 05:36





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1.33 GB
seeders:11
leechers:3
Digital Tutors - Modeling a High-Resolution Tank in 3ds Max