Digital Tutors - Map Baking Techniques for Games in Maya

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Added on January 8, 2015 by Jamal0169in Other > Tutorials
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Digital Tutors - Map Baking Techniques for Games in Maya (Size: 2.04 GB)
 1 Introduction and project overview.mp48.47 MB
 2 Exploding Meshes for better bakes.mp443.47 MB
 3 Setting up materials for an ID mask.mp456.95 MB
 4 Baking out ID maps.mp444.95 MB
 5 Baking out normal maps.mp466.71 MB
 6 Fixing gaps in a normal map.mp469.43 MB
 7 Fixing waviness in normal and ambient occlusion maps.mp490.2 MB
 8 Baking ambient occlusion maps.mp440.57 MB
 Map Baking Techniques for Games in Maya.zip1.63 GB

Description

Digital Tutors - Map Baking Techniques for Games in Maya
1h 16m | Project Files Included | Released Jan 5, 2015



Description

When preparing assets to go into a game engine, many different types of texture maps are typically required.

This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. We’ll begin by learning how to prepare geometry for the baking process by blowing it up or exploding it.

From here we’ll focus on the ID map and learn how to configure materials for it and then bake it out. Next we’ll move on to the normal map. Not only will we learn how to bake out our normal map, but we’ll also learn about some common problems with baked normal maps and how to fix them.

Lastly, we’ll learn how to bake the ambient occlusion map out for our game asset. After finishing this Maya training, you'll know how to get these three major type of maps ready for your game assets, without ever leaving Maya.



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Digital Tutors - Map Baking Techniques for Games in Maya