Digital Tutors - Introduction to Unreal Engine 4

seeders: 5
leechers: 2
Added on July 4, 2014 by kks21199in Other > Unsorted
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Digital Tutors - Introduction to Unreal Engine 4 (Size: 4.45 GB)
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 architecture.max516 KB
 Introduction to Unreal Engine 4.zip1.38 GB
 29. Set dressing basics.mp464.43 MB
 25. Applying materials to our room.mp459.8 MB
 31. Creating a toggleable light.mp457.76 MB
 17. Placing the doors and windows.mp455.6 MB
 26. Lighting the environment.mp453.98 MB
 28. Adding foliage to the landscape.mp452.99 MB
 16. Finishing the room structure.mp451.98 MB
 24. Using instanced materials.mp449.94 MB
 11. Cutting out windows.mp448.65 MB
 15. Finishing the outside walls.mp447.35 MB
 10. Blocking in the level.mp447.08 MB
 14. Placing our walls.mp444.46 MB
 08. BSP geometry basics.mp444.43 MB
 06. Placing and manipulating actors.mp443.19 MB
 12. Finishing the blocking phase.mp441.74 MB
 22. Finishing the painted wood material.mp441.44 MB
 27. Creating a landscape.mp439.71 MB
 21. Creating a painted wood material.mp439.32 MB
 04. Customizing the interface.mp439.14 MB
 19. Material editor basics.mp439.11 MB
 20. Creating our first material.mp438.89 MB
 23. Using parameters to set up instanced materials.mp437.15 MB
 07. Utilizing advanced manipulation techniques.mp435.65 MB
 03. Unreal Engine interface overview.mp434.71 MB
 18. Lighting basics.mp434.14 MB
 05. Viewport navigation.mp434.06 MB
 13. Importing static mesh assets.mp433.69 MB
 02. Creating a new project.mp426.96 MB
 09. The content browser.mp425.31 MB

Description

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In this tutorial we will learn the basics of working in the Unreal Editor.

We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry.

Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level.

From here it just gets better because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instanced materials. Then we'll start to create the final look of our level by creating a landscape, complete with foliage, light, and particles.

Finally, we'll just scratch the surface of Blueprint, Unreal Engine 4's new visual scripting interface, by creating a simple toggleable light.

Tutor : Joshua Kinney

Lessons in this tutorial
1)Introduction and project overview
2)Creating a new project
3)Unreal Engine interface overview
4)Customizing the interface
5)Viewport navigation
6)Placing and manipulating actors
7Utilizing advanced manipulation techniques
8)BSP geometry basics
9)The content browser
10)Blocking in the level
11)Cutting out windows
12)Finishing the blocking phase
13)Importing static mesh assets
14)Placing our walls
15)Finishing the outside walls
16)Finishing the room structure
17)Placing the doors and windows
18)Lighting basics
19)Material editor basics
20)Creating our first material
21)Creating a painted wood material
22)Finishing the painted wood material
23)Using parameters to set up instanced materials
24)Using instanced materials
25)Applying materials to our room
26)Lighting the environment
27)Creating a landscape
28)Adding foliage to the landscape
29)Set dressing basics
30)Finalizing the visuals
31)Creating a toggleable light


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4.45 GB
seeders:5
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Digital Tutors - Introduction to Unreal Engine 4

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