Digital-Tutors – Introduction to Modeling in 3ds Max 2012

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Added on March 12, 2013 by TheIlluminatedMetatronin Other > Tutorials
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Digital-Tutors – Introduction to Modeling in 3ds Max 2012 (Size: 1.9 GB)
 01_Introduction_and_project_overview.flv6.33 MB
 02_Introduction_to_editable_geometry.flv34.99 MB
 03_Introduction_to_splines.flv44.16 MB
 04_Setting_up_image_planes.flv36.97 MB
 05_Creating_the_bike_frame.flv53.43 MB
 06_Finishing_the_bike_frame.flv61.9 MB
 07_Creating_the_fender.flv51.76 MB
 08_Finishing_the_fender.flv38.57 MB
 09_Creating_the_front_pivot.flv56.43 MB
 10_Finishing_the_front_pivot.flv66.35 MB
 11_Creating_the_forks.flv58.14 MB
 12_Creating_the_spokes.flv68.99 MB
 13_Finishing_the_spokes.flv61.31 MB
 14_Creating_the_front_tire.flv69.6 MB
 15_Creating_the_rear_wheel.flv59.66 MB
 16_Creating_the_handle_bars.flv43.73 MB
 17_Finishing_the_handle_bars.flv62.64 MB
 18_Creating_the_sprocket.flv46.47 MB
 19_Creating_the_interior_of_the_sprocket.flv73.74 MB
 20_Creating_the_chain_guard.flv49.95 MB
 21_Creating_the_interior_of_the_chain_guard.flv54.32 MB
 22_Creating_the_seat.flv43.44 MB
 23_Creating_the_seat_springs.flv61.77 MB
 24_Creating_the_front_screen.flv60.82 MB
 25_Creating_the_pedals.flv56.76 MB
 26_Creating_the_crank_arm.flv48.04 MB
 27_Creating_the_frame_accents.flv72.34 MB
 28_Creating_the_brake_system.flv76.1 MB
 29_Continuing_the_brake_system.flv86.36 MB
 30_Finishing_the_brake_system.flv83.13 MB

Description

Introduction to Modeling in 3ds Max

5 hrs. 11 min. | 10/03/2011 | 3ds Max 2012 | Author: Joshua Kinney

In this collection of lessons we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike. In this series of lessons we’ll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to easily model irregular objects with ease. Then we’ll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We’ll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we’ll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this course, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you

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1.9 GB
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Digital-Tutors – Introduction to Modeling in 3ds Max 2012

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