Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation (Size: 1.87 GB)
 boss_anim_intro.mlt8.95 MB
 boss_anim_death.mlt8.88 MB
 boss_anim_hit.mlt8.88 MB
 boss_anim_attack_lttHand_attack.mlt8.88 MB
 boss_anim_attack_rtHand_antic_idle.mlt8.87 MB
 boss_anim_attack_rtHand.mlt8.87 MB
 boss_anim_attack_lttHand_antic.mlt8.86 MB
 boss_anim_battle_idle_rt.mlt8.86 MB
 boss_anim_battle_idle_lt.mlt8.86 MB
 boss_anim_attack_ltHand_antic_idle.mlt8.86 MB
 60_end.mlt10.21 MB
 20_begin.mlt9.39 MB
 21_begin.mlt9.14 MB
 26_begin.mlt9.03 MB
 25_end.mlt9.03 MB
 25_begin.mlt9.02 MB
 26_end.mlt9.02 MB
 24_begin.mlt9.02 MB
 23_begin.mlt9.02 MB
 22_begin.mlt9.02 MB
 zeroJointOrientation.mel1.11 KB
 selectSkinJoints.mel306 bytes
 selectSkinCluster.mel191 bytes
 Eye_spec.tga4 MB
 boss_normal.jpg1.95 MB
 boss_color.jpg1.28 MB
 Eye_start_color_noSpec.jpg213.73 KB
 eye_trans.jpg78.57 KB
 tree_color.jpg50.94 KB
 workspace.mel1.05 KB
 20 Painting weights.mp456.02 MB
 12 Adding finger bones.mp449.72 MB
 11 Starting on the character's arm chain.mp441.3 MB
 26 Adding influence objects to a bound mesh.mp438.81 MB
 49 Animating the boss's roar.mp435.24 MB
 50 Finishing the extremes for the boss's roar.mp434.49 MB
 58 Finalizing the animation.mp433.53 MB
 15 Finalizing the orientation of our finger joints and mirroring our arm chain.mp432.29 MB
 60 Pushing appeal and exporting our animations.mp431.56 MB
 47 Roughing in the boss's reaction to the player.mp431.27 MB
 48 Blocking in the boss as he loosens up his rigid form.mp431.17 MB
 51 Finalizing our initial blocking pass.mp430.13 MB
 44 Double-checking our rig and creating selection sets with MEL.mp427.77 MB
 34 Controlling the eyelids.mp427.73 MB
 16 Skinning the boss's eye and eyelids.mp426.85 MB
 05 Creating joints for the root and upper body.mp426.33 MB
 42 Completing the layout of our finger controls.mp426.14 MB
 56 A second polishing pass.mp426.12 MB
 39 Setting up controls for the arms.mp426.09 MB
 38 Controlling the trees on top of the boss's head.mp425.26 MB
 52 Second round of blocking.mp425.13 MB
 07 Setting up joints for the boss's eye and eyelids.mp424.83 MB
 31 Controlling the knees.mp424.79 MB
 28 Creating leg controls.mp424.55 MB
 27 Creating a global control.mp424.32 MB
 08 Adding joints for the eyebrows.mp424.1 MB
 57 Eliminating rigid movements and fine-tuning arcs.mp423.82 MB
 46 Blocking in the boss's intro sequence.mp423.49 MB
 09 Creating joints for the trees on top of the character's head.mp423.45 MB
 19 Binding the character's body.mp423.26 MB

Description

Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation



Digital-Tutors - Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation | 1.38GB
Duration: 5h 54m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch



ALL 9 Volumes are added : (Please say simple thanks if you like)


Digital Tutors - Indie Game Development Pipeline Volume 1 Visual Development

Digital Tutors - Indie Game Development Pipeline Volume 2 Character Prototyping

Digital Tutors - Indie Game Development Pipeline Volume 3 Game Boss Prototyping

Digital Tutors - Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing

Digital Tutors - Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing

Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation

Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

Digital Tutors - Indie Game Development Pipeline Volume 8 Finished Asset Integration

Digital Tutors - Indie Game Development Pipeline Volume 9 Final Gameplay and Publication

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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

All Comments

thank you very much
well i request these tutorials
how you do all this stuff