Digital-Tutors - Indie Game Development Pipeline Volume 1

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leechers: 4
Added on March 17, 2014 by elredyin Other > Tutorials
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Digital-Tutors - Indie Game Development Pipeline Volume 1 (Size: 2.03 GB)
 17_end.psd133.93 MB
 17_Begin.psd132 MB
 16_Begin.psd108.36 MB
 15_Begin.psd92.68 MB
 11_begin.psd80.94 MB
 14_begin.psd78.17 MB
 13_begin.psd57.33 MB
 12_begin.psd56.71 MB
 12_end.psd55.74 MB
 10_begin.psd35.43 MB
 17 Cleanup and layer management for the environment.mp481.12 MB
 13 Blocking in colors for the 2D game environment.mp480.05 MB
 16 Adding more details to the layout environment.mp476.47 MB
 11 Sketching level layout concepts.mp473.62 MB
 06 Adding some color to the rendered hero concept.mp470.6 MB
 14 Refining elements of the environment.mp470.32 MB
 07 Sketching concepts for the boss.mp468.88 MB
 08 Reviewing the boss concepts.mp468.64 MB
 04 Reviewing the hero concepts.mp468.33 MB
 15 Continuing to refine the layout environment.mp467.99 MB
 09 Refining the boss character.mp467.78 MB
 03 Sketching concepts of the hero.mp466.4 MB
 10 Adding some color to the rendered boss concept.mp466.02 MB
 05 Refining the final hero design.mp464.68 MB
 12 Reviewing and sketching out the level environment.mp463.23 MB
 02 Visual development parameters.mp441.29 MB
 01 Introduction and project overview.mp418.44 MB
 info.url119 bytes
 GFXDomain.NET.txt58 bytes

Description




Description:
This series is geared towards indie game developers and will take you through the entire creative pipeline to develop a boss battle level that's comprised of a vibrant 2D environment with 3D characters.

We'll begin this process by introducing you to the visual development stage where we'll lay the foundation of our entire project by producing concepts and ideas for the game's hero, boss and environment. In this phase of production, we'll discuss the importance of the creative team's input and collaboration to create fun and appealing game assets that all fit together in the same world. Along the way we'll be sharing with you the feedback on these concepts, in addition to how the 2D environment can be realized and managed across layers in Photoshop.

Following this training, you'll continue on through the production pipeline with a series of courses involving the development of our game.

You'll learn everything from prototyping the character's movement, interaction, and functionality in Unity, along with how our final concepts of the hero and boss can be modeled, sculpted and textured using Maya LT and Z-Brush. In addition, we'll see them spring to life as we learn how to rig and create stunning animations in Maya LT that will be incorporated into the final game. Finally, you'll learn how to use Unity to assemble our game's 2D and 3D assets for a fun and magical gaming experience.

After watching this entire pipeline process, you'll have the knowledge needed to take your own indie game to the next level!

Home Page: _http://digitaltutors.com/11/training.php?pid=1531

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2.03 GB
seeders:69
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Digital-Tutors - Indie Game Development Pipeline Volume 1

All Comments

complicated !! :(
Thanks a lot!