Digital Tutors - Creating Run Cycles in Maya

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Added on May 16, 2013 by macmandain Other > Tutorials
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Digital Tutors - Creating Run Cycles in Maya (Size: 828.79 MB)
 1. Introduction and Project Overview.flv9.46 MB
 10. Finalizing the neck and head.flv48.62 MB
 11. Correcting the arcs of the right arm.flv63.35 MB
 12. Completing our work on the left arm.flv30.14 MB
 13. Adding follow-through to the forearms.flv26.12 MB
 14. Wrapping up the run cycle.flv38.27 MB
 15. Translating the run forward.flv24.48 MB
 2. A look at the rig.flv76.69 MB
 3. Working with references and creating the initial pose.flv67.68 MB
 4. Mirroring poses and cycling the animation.flv61.99 MB
 5. Animating the Down position.flv65.6 MB
 6. Correcting the arcs of the legs and adding weight to the upper body.flv81.15 MB
 7. Finishing the legs.flv104.33 MB
 8. Completing the COG's movements during the run.flv56.21 MB
 9. Animating the upper torso.flv68.16 MB
 GFXDomain.COM.txt58 bytes
 info.url120 bytes
 project_files.rar6.54 MB

Description

In this set of Maya tutorials we will how to use Maya's intuitive and fun animation tools to create a convincing run cycle.We'll start by taking a look at our rig and figuring out a rotate order that would be most suitable for our needs. We'll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose.We'll also learn how to mirror and transfer animation to work faster, and learn how to translate the run forward. In the end, you'll not only learn how to animate a run cycle, but, more importantly, learn techniques that can be used to improve the quality of your animations.1. Introduction and project overview2. A look at the rig3. Working with references and creating the initial pose4. Mirroring poses and cycling the animation5. Animating the Down position6. Correcting the arcs of the legs and adding weight to the upper body7. Finishing the legs8. Completing the COG's movements during the run9. Animating the upper torso10. Finalizing the neck and head11. Correcting the arcs of the right arm12. Completing our work on the left arm13. Adding follow-through to the forearms14. Wrapping up the run cycle15. Translating the run forward

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828.79 MB
seeders:11
leechers:0
Digital Tutors - Creating Run Cycles in Maya