Digital Tutors - Creating Medieval Character Concepts in ZBrush and Maya

seeders: 3
leechers: 4
Added on May 7, 2013 by macmandain Other > Tutorials
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Digital Tutors - Creating Medieval Character Concepts in ZBrush and Maya (Size: 3.95 GB)
 warriors_total.tif5.96 MB
 warriors_total.jpg1.51 MB
 10.ma.swatches464.21 KB
 08.ma.swatches400.14 KB
 09.Ma.swatches400.14 KB
 07.Ma.swatches400.14 KB
 06.ma.swatches400.14 KB
 headToZ.obj273.93 KB
 head.obj143.42 KB
 Eyes.obj106.18 KB
 shirtToZ.obj80.04 KB
 righthand.obj63.41 KB
 swordBlade.obj58.05 KB
 headFromZ.obj57.8 KB
 shirt.obj56.58 KB
 beltExtra.obj54.91 KB
 swordCopper.obj52.35 KB
 10.ma847.78 KB
 06.ma229.48 KB
 08.ma113.38 KB
 09.ma112.61 KB
 05.ma112.21 KB
 04.ma111.87 KB
 03.ma77.07 KB
 07.ma73.38 KB
 warriors_total.psd138.99 MB
 warriorA.psd53.87 MB
 photoTemplate_Begin.psd24.64 MB
 photoTemplate_Face.psd23.15 MB
 warriorBeautyA.tif13.14 MB
 warriorBeautyB.tif13.14 MB
 warriorBeautyC.tif13.14 MB
 warriorC.psd12.1 MB
 WARRIORB.psd11.81 MB
 warriorDepthB.tif8.76 MB
 Warrior.zpr339.17 MB
 FINAL.ztl337.92 MB
 27.ztl337.76 MB
 26.ztl315.42 MB
 24.ztl264 MB
 23.ztl90.05 MB
 22.ztl66.69 MB
 21.ztl42.16 MB
 20.ztl35.63 MB
 18.ztl33.46 MB
 19. Adding a cape in Maya.flv107.75 MB
 26. Roughing up the surfaces using masks.flv91.06 MB
 23. Using textures to create a base for the fabric.flv78.37 MB
 25. Cutting up the cape using masks.flv75.9 MB
 3. Blocking out the character.flv71.66 MB
 15. Creating finer detail to the pants.flv69.77 MB
 5. Blocking out clothing and adding detail to the legs.flv69.19 MB
 22. Polypainting the skin tones on the head.flv68.12 MB
 24. Using Spotlight for projecting textures.flv66.23 MB
 10. Preparing the blocking model for export.flv65.61 MB
 8. Bringing the different parts of the face together.flv64.71 MB
 29. Adding the finishing touches to our image.flv64.2 MB
 16. A first look at the ZBrush BPR renderer.flv63.83 MB
 12. Subdividing and slowly adding detail.flv63.46 MB
 7. Setting up the face.flv60.41 MB
 21. Adding skin detail to the face and hands.flv59.5 MB
 14. Adding folds on the pants and the boots.flv56.75 MB
 9. Finishing the head and attaching it to the body.flv56.16 MB
 11. Starting on the sculpt in ZBrush.flv54.3 MB
 4. Blocking the hands and creating the neck.flv51.51 MB
 17. Adding detailed folds to the sleeves.flv50.6 MB
 13. Adding some of the bigger folds to the shirt.flv48.95 MB
 27. Finishing up and exporting our layers.flv47.6 MB
 28. Putting the layers together in Photoshop.flv46.03 MB
 20. Polypainting the eyes.flv43.67 MB
 2. Setting up the reference and cameras.flv43.27 MB
 18. Changing materials on subtools.flv35.78 MB
 6. Finishing the rough blocking.flv17.87 MB
 1. Introduction and Project Overview.flv6.79 MB

Description

In this tutorial we will learn how to take a medieval concept through Maya and ZBrush, and create a nice character render from it.We will start with an old character sketch, from there take some reference photos which we will bring into Maya to create our base mesh. Once we're happy with it, we'll take it into ZBrush where we will sculpt the details and do the textures. We will learn about using masks, sculpting folds in fabric, adding skin detail, and using textures to create a base for our Polypainting. Then we will make some passes which we will compose together in Photoshop to create the final image. This should give you a good understanding of how to take a concept from start to finish and create a nice still for your portfolio or to put online.Home:http://www.digitaltutors.com/11/training.php?pid=1130

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3.95 GB
seeders:3
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Digital Tutors - Creating Medieval Character Concepts in ZBrush and Maya

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Seed me please. I love U for upload
Seed please
only one seeder :D
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it works thanks