Digital Tutors - Creating Loopable Animations for Games in 3ds Max and After Effects

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Added on November 28, 2015 by WitcherSlayerin Other > Tutorials
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Digital Tutors - Creating Loopable Animations for Games in 3ds Max and After Effects (Size: 1011.15 MB)
 01. Introduction and Project Overview.mp48.47 MB
 02. Understanding the concept.mp466.31 MB
 03. Creating loopable animation for windmill.mp426.15 MB
 04. Fixing texture of windmill in animation loop.mp449.06 MB
 05. Creating falling leaves.mp433.17 MB
 06. Adding randomization to leaves animation.mp431.95 MB
 07. Animating a conveyer belt animation.mp463.91 MB
 08. Adding stones and their animation to the belt.mp464.03 MB
 09. Animating a loopable water fountain.mp471.57 MB
 10. Creating loopable waterfall animation using particles.mp476.36 MB
 11. Animating cloth and flag.mp459.08 MB
 12. Fixing flag animation and animating a cloth banner.mp463.31 MB
 13. Creating basic animations of animals using modifiers.mp455.87 MB
 14. Using multiple modifiers to animate head.mp446.03 MB
 15. Creating smoke in After Effects using particular.mp420.54 MB
 16. Making the smoke loopable.mp425.29 MB
 17. Creating fireworks in After Effects using particular.mp435.93 MB
 18. Adding 2D effects to rendered water in After Effects.mp470.53 MB
 19. Creating sprite sheets using TexturePacker.mp473.22 MB
 20. Reviewing what weve learned.mp430.74 MB
 Creating Loopable Animations for Games in 3ds Max and After Effects.zip39.62 MB

Description

In this 3ds Max and After Effects tutorial, we’ll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets.
These animations and sprite sheets are ideal for mobile games, particularly in isometric style games. We’ll start by understanding important concepts

http://www.digitaltutors.com...in-3ds-Max-and-After-Effects

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Digital Tutors - Creating Loopable Animations for Games in 3ds Max and After Effects