Digital Tutors - Creating Gameplay Elements Using Kismet in UDK

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leechers: 4
Added on April 24, 2013 by macmandain Other > Tutorials
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Digital Tutors - Creating Gameplay Elements Using Kismet in UDK (Size: 1.23 GB)
 1.Introduction.and.project.overview.flv7.37 MB
 10.Beginning.the.puzzle.flv81.56 MB
 11.Setting.up.the.puzzle.logic.flv111.04 MB
 12.Setting.up.the.cinematic.actor.flv106.55 MB
 13.Setting.up.the.cinematic.camera.flv43.04 MB
 14.Creating.the.boss.battle.flv93.01 MB
 2.Breaking.down.the.interface.flv100.18 MB
 3.Working.with.sequences.flv142.37 MB
 4.Creating.a.proximity.door.flv116.83 MB
 5.Creating.an.elevator.flv81.23 MB
 6.Spawning.sentries.flv68.73 MB
 7.Creating.sentry.movement.flv67.24 MB
 8.Adding.the.combat.loop.flv111.02 MB
 9.Creating.a.locked.door.flv77.5 MB
 project_files.rar55.55 MB

Description

In this series of UDK tutorials we are going to learn the core fundamentals of working with Kismet in UDK to give you a strong understanding of how this powerful system works.To start, we'll learn about the interface and how to navigate the Kismet editor. After that we'll learn how to work with sequences and create a simple toggleable light. Then we'll ramp up the course by completing several mini projects that are common in most single player games, like doors, elevators, enemy behaviors, puzzles, cinematics and boss battles.Each mini project will have it's own set of challenges and will allow us to explore many of the common sequence objects found in Kismet. So by the end of this UDK training, you'll have a very strong core understanding of how to create gameplay using Kismet in UDK.

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1.23 GB
seeders:2
leechers:4
Digital Tutors - Creating Gameplay Elements Using Kismet in UDK

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