[Digital Tutors] Asset Pipeline in Maya and ZBrush Video Tutorial-KTRseeders: 1
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[Digital Tutors] Asset Pipeline in Maya and ZBrush Video Tutorial-KTR (Size: 177.61 MB)
Description[Digital Tutors] Asset Pipeline in Maya and ZBrush Video Tutorial-KTR PUBLISHER....: Digital Tutors LANGUAGE......: ENGLISH AUTHOR.......: Justin Marshall LEVEL.........: Intermediate RELEASE DATE..: 2015.01.13 RUNTIME......: 1h 25m SOFTWARE.....: ZBrush 4R6, Maya 2015 About this course:: In this series of Maya and ZBrush tutorials, we'll talk about the process of working on an asset using multiple applications- in this case Maya and ZBrush. We'll begin by using Maya's modeling tools to create some base geometry for an alien orb. Then we'll take our geometry into ZBrush where we'll begin detailing it. We'll use masking and deformation to create some initial surface detail and follow that up by using a variety of brushes to finish out the shell. We'll also learn to use radial symmetry to quickly add detail. We'll then take a look at adding new geometry from Maya in the middle of our ZBrush project and create our gem from scratch using a ZBrush primitive. Once the sculpting is done, we'll create a UV layout and output color and normal maps. To finish up this Maya and ZBrush training, we'll reassemble everything in Maya. Topics include: 1 Introduction and project overview 2 Creating base geometry in Maya 3 Transferring geometry to ZBrush 4 Using masking to structure the outer shell 5 Detailing the outer shell 6 Using noise to detail the shell 8 Adding new geometry with Maya 9 Creating the gem 10 Painting the objects 11 Creating a UV layout 12 Creating and outputting maps 13 Reassembling geometry in Maya Sharing Widget |