Digital-Tutors - 3D Assisted Facial Morphing in CINEMA 4D and NUKE

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Added on May 29, 2015 by nex_xenin Other > Tutorials
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Digital-Tutors - 3D Assisted Facial Morphing in CINEMA 4D and NUKE (Size: 2.49 GB)
 01. Introduction and Project Overview.mp48.69 MB
 02. Creating a background, camera, and placing the head mesh.mp4121.02 MB
 03. Adjusting and animating the head mesh.mp492.03 MB
 04. Point level animation for problem areas.mp467.95 MB
 05. Setting up the MoGraph Cloner.mp496.54 MB
 06. Setting up the Plain and Random Effectors.mp4126.05 MB
 07. Adding the Shader and Target Effectors.mp4119.81 MB
 08. Adding Compositing tags and setting up a multipass render.mp4102.91 MB
 09. Creating an alpha for the reveal in After Effects.mp480.32 MB
 10. Finishing the alpha creation.mp441.07 MB
 11. Adjusting the head mesh to include the hair for the alpha transition.mp485.13 MB
 12. Applying and rendering the alpha transition.mp480.85 MB
 13. Setting up the renders in NUKE.mp429.93 MB
 14. Creating a rotoscope for the human head.mp4109.74 MB
 15. Re-using the human rotoscope for the mutant.mp476.98 MB
 16. Adding premultiplication, and shuffling in the alpha.mp445.11 MB
 17. Transforming position and merging the heads and background.mp468.83 MB
 18. Assisting the alpha transition with a RotoPaint node.mp482.62 MB
 19. Setting up the spikes transition.mp437.12 MB
 20. Finishing the spikes transition composite.mp499.94 MB
 21. Tracking the eyes.mp435.77 MB
 22. Merging in the eyes.mp4115.75 MB
 23. Color correction.mp429.25 MB
 24. Cleaning up the project.mp4109.86 MB
 25. Rendering a sequence.mp426.06 MB
 project_files.rar657.23 MB

Description

Duration 4h 11m Level Advanced Project Files Included
Software used
CINEMA 4D R15, NUKE 7.0V6, After Effects CC 12.0.0.404
What you will learn
In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE.

We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D's MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE.

Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render.

By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable.

01. Introduction and project overview 01:00
02. Creating a background, camera, and placing the head mesh 11:47
03. Adjusting and animating the head mesh 09:46
04. Point level animation for problem areas 08:18
05. Setting up the MoGraph Cloner 12:03
06. Setting up the Plain and Random Effectors 15:49
07. Adding the Shader and Target Effectors 14:58
08. Adding Compositing tags and setting up a multipass render 16:05
09. Creating an alpha for the reveal in After Effects 16:09
10. Finishing the alpha creation 09:38
11. Adjusting the head mesh to include the hair for the alpha transition 09:19
12. Applying and rendering the alpha transition 10:50
13. Setting up the renders in NUKE 06:32
14. Creating a rotoscope for the human head 13:06
15. Re-using the human rotoscope for the mutant 09:44
16. Adding premultiplication, and shuffling in the alpha 09:17
17. Transforming position and merging the heads and background 07:26
18. Assisting the alpha transition with a RotoPaint node 10:02
19. Setting up the spikes transition 06:51
20. Finishing the spikes transition composite 12:02
21. Tracking the eyes 04:46
22. Merging in the eyes 13:21
23. Color correction 03:53
24. Cleaning up the project 12:48
25. Rendering a sequence 05:59


http://www.digitaltutors.com...rphing-in-CINEMA-4D-and-NUKE

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Digital-Tutors - 3D Assisted Facial Morphing in CINEMA 4D and NUKE