DAZ3D - Advanced Metal Shaders [DAZ 19007]

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Added on December 14, 2014 by ThunderHerdin Applications
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DAZ3D - Advanced Metal Shaders [DAZ 19007] (Size: 205.89 MB)
 19007_images.zip1.86 MB
 IM00019007-01_AdvancedMetalShaders.zip204.03 MB

Description

Metals interact with lights with really specific properties. Are you bothered by metals which never render like real metals? Then Advanced Metal Shaders is your solution!



Advanced Metal shaders is not only a set of metal shaders but also a brand new shader type specifically developed around the DAZ default material, including several more features in order to take into account all the particularities of light and metal interaction. They also include a complete toolbox to play with all the important elements of metal reflections. You will be able to render easily and with very realistic results different types of rough metals and of polished metals using a same shader base but applying the different metal types presets included. They go far beyond the usual DAZ Studio default material brick, since, based on the physics of reflection, they now include all the additional parameters required to drive your reflections:



- Your specular brick now includes a Blinn Model giving you the opportunity to spread or focus more or less your highlights around their initial Size. Blinn Model takes into account the effect of extremely small metal surface defects. This new "Spread" dial has a cross effect with the usual glossiness making possible to reach a large variety of rough metal effects.



- In the reflection brick you now have the opportunity to dial the relative influence of environment maps versus ray traced reflections, and to force reflections above DAZ material limits. These are very useful for polished metals.



- Displacement has been modified to take into account two Displacement Maps, one related to the texture (colour pattern) of the metal, and the second one being related to additional independent surface defects you might want to include.



- You can also use the normal map to dial the depth of some smoother surface defects.



All the elements related to surface additional defects (Normal, Secondary Displacement, Bump) have of course separate tiles in order to scale them independently from the underlying colour patterns.





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DAZ3D 19007_Advanced Metal Shaders



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205.89 MB
seeders:27
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DAZ3D - Advanced Metal Shaders [DAZ 19007]

All Comments

Nice shaders, thanks.