Darkout v1. 2. 9seeders: 1
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Darkout v1. 2. 9 (Size: 945.09 MB)
Description
1. Intsall 2. Play 1.2.9 It is that time again, Patch! Through your continued support and feedback we are able to bring yet another patch, so check out the latest patch for Darkout containing what we know quite a few have been waiting for, Easy Mode! Game Easy Mode - Day/Night = 65% / 35% - Health + 50% - Fall without injury distance + 30% - Oxygen capacity + 20% - Energy usage - 20% - Weapon damage + 20% - Harvest drops + 50% - Mining drops + 50% - Random item drop chance + 10%` - Chests and crate drop items + 1 - Do not drop suits or equipment on death. - Escape pod inventory different - will still be finalized - for now just increased bullets and torches - Drops when harvest pod + 20% Story quest line - better detect if distress beacon placed so cubes do not decode as corrupted. Elevator - more tweaks to stop killer elevator 1.2.7 Changes - New Blueprint for copper ore from dirt - New Blueprint for iron ore from dirt - New Blueprint for coal from logs - New Blueprint for platinum ore from stone - New Blueprint for platinum bar from platinum ore - New Blueprint for magnesium from stone - New Blueprint for fuel can - Change Blueprints so fuel now also needs a fuel can - Can now get 4 sulphur from 1 tar - Can now harvest spore from trees in outlands (same as fire flies) - can place spore jars - when using fuel will get empty fuel can back - Coral regrows like plants - when all gas from a plant has been collected it will start producing gas again after 3 game days - moved a couple of logs to improve story flow - Increased chance to 90% that a datamodule or datacube will drop when needed to continue quest, if the source can drop it. - Datacubes only drop when you need them for a quest - added tooltip note if item can be recycled - added empty battery as recyclable - added suits as recyclables Fixes - Tooltips fit better on screen - stop footsteps sound when falling - fixed "You looted your first #1" - when you add fuel to a tank you will get fuel can back - when you add lightGoo to a tank you will get jar back (also when used in crafting) - Fixed bug where crafting system allowed research points to go into negative - Elevator speed increased x3 - Elevator can be called even when not in a loaded sector - can run past bottom of Elevator without colliding - can jump / fly up to elevator from directly below and will not collide with elevator - fix bug where elevator did not stop when it hit an obstruction - Booster boots do not use energy anymore - fixed bug where energy usage increased as game progressed. Usage now update correctly as you equip/un equip/use items We want to thank everyone for your continued support and hope you enjoy the patch! Team Darkout 1.2.8 Crafting and Research - Fixed so new Copper Ore and Iron Ore from Dirt blueprints gets added for old players. - Fixed to make sure empty fuel can gets returned when using fuel in crafting or research. - Part selection popup is now only used for color selection. - When Color Selection Menu is open, the Item Tooltip window will not show. Elevator - Fixed some issues where you fall through the elevator. - Fixed bug where you sometimes get stuck in jump animation when you land on the elevator. Elevator rails - Fixed rails to be correct design size, can now be placed in 3 blocks wide shaft. NOTE - Currently placed rails can still be used without a problem but you will not be able to extend the track as the rails will not align. If you do not want to pickup and place rails again, you can always build a transfer station and place another elevator on the new rail. Journal - - changed elevator size. - fixed some spelling errors (coppper > copper, pannel > panel). General - Fixed problem with recycling placeable items. - Added missing description for new Magnesium recipe. - Fixed open & close button for info window not staying with the window when you have a wide screen resolution. - Fixed bug where units left on an item was reset to max when moving with Shift+click. Keybinds - You no longer have to remove a key-bind before you can assign it to another action. The old bind will now be cleared automatically, but if it was on a first bind, you will have to assign another key bind to the action, before you can leave the menu. Related Torrents
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