Localization & Subtitles
We’ve implemented full text localization and subtitles for all the narrator’s lines in 8 languages. You can access these through the OTHER category in GAME OPTIONS.EnglishFrenchGermanRussianBr-PortugueseCzechPolishSpanish
*Please note: Users will encounter occasional missing strings in certain languages as our final localization pass is in progress. These will be corrected within a day or two in a hotfix. Thanks for understanding!
Achievements
We’ve added 64 achievements. These achievements reward your accomplishments, be they heroic, or spectacularly disastrous!
The Ancestor’s Journal
You can now collect 21 Journal pages, created by our kickstarter backers! They add color and lore to the seething world that surrounds the Hamlet. You can read the pages you collect by visiting the Ancestor’s Statue in the Hamlet.
New Game +
Upon successful completion of the game players will be awarded New Game Plus. When creating a new save file, you will be prompted if you wish to start a NG+ file. Players must use the DD Strict gameplay options, tougher monsters, and two extra criteria: Complete the game in 91 Weeks with less than 13 deaths. Failure to do so and players will be greeted with a game over, and a deleted save.
Class-Specific Provisions
Other Classes have been inspired by the Houndmaster’s preparedness and have begun to fashion themselves with their own provision to bring into dungeons. Houndmaster - 2 Dog TreatsPlague Doctor - 1 AntivenomGrave Robber - 1 ShovelArbalest - 1 BandageCrusader - 1 Holy WaterLeper - 1 Medicinal HerbsJester - 1 Medicinal Herbs
Miscellaneous Changes
Expanded beginning tutorial Tweaked L3 Monsters to reduce difficultly slightlyThe Collector now has certain limits for his head spawnsThe Prophet AI has been updated to be a tad more intelligent on Tiers 3 & 5Added icons that show the various effects of enemy skillsEnd-of-quest quirk/disease now function off of linear interpolation (LERP) and will generally be given less frequentlyAdded tooltips on map tilesNew sound FX for resistancesAdded Pop-up text for when camping skills fail due to afflictionsAdded Secret RoomsAdded ability to sort trinkets alphabeticallyTrinkets that cannot be equipped on the selected class will now appear greyed outAnd many smaller changes/additions...
Miscellaneous Bug Fixes
Fixed Trinket/Provision ExploitGuard can only be active on 1 Target per CasterStunning Guard Casters will Remove Guard on TargetFixed Disappearing Party Member on mission start.Fixed camping ambush exploitMost attacks that have preferences for highest-stress targets will now no longer target a virtuous heroFixed guards ‘failing’ due to an AI errorThe Siren will no longer target heroes at Death’s Door for ‘Control’Allowed camping in first room after backtracking to it. Fixed Brackish Tidepool transparency issueDoTs are no longer cleared automatically upon campingFixed overlapping backgrounds around the TavernFixed bug concerning custom sound levelsFixed surprise save exploitAnd many smaller fixes...
Trophy Trinkets - (Quest rewards from beating level 5 bosses)
Necromancer’s Collar
+20% damage against undead
+5% crit against undead
Prophet’s Eye
+10 ACC in rank 4
+2 SPD in rank 4
-10% stress DMG in rank 4
Hag’s Ladle
+25% to blight skill chance
+25% blight resistance
+25% disease resistance
Fuseman’s Matchstick
+2 SPD
+10% DMG to ranged skills
+2.5% crit to ranged skills
Flesh’s Heart
+35% to bleed resistance
+15% max HP
Wilbur’s Flag
+35% stun resistance
+10 Dodge
Siren’s Conch
+35% debuff resistance
-15% stress DMG
Crew’s Bell
+35% move resistance
+20% healing received
Ancestral Trinkets
Ancestor’s Musket Ball
+15% damage on ranged skills
+5% CRIT on ranged skills
+10% Stress DMG
Ancestor’s Pen
+15% damage on melee skills
+5% CRIT on melee skills
+10% Stress DMG
Ancestor’s Handkerchief
+30% disease resistance
+30% bleed resistance
+10% Stress DMG
Ancestor’s Moustache Cream
+30% debuff resistance
+30% blight resistance
+10% Stress DMG
Ancestor’s Scroll
+25% healing received
+25% stress healing received
+10% Stress DMG
Ancestor’s Signet Ring
+10 ACC
+10% PROT
+10% Stress DMG
Ancestor’s Map
+25% trap disarm
+25% Scouting chance
+10% Stress DMG
Ancestor’s Candle
+15% damage if torch is above 50
+2 SPD if torch is above 50
+5 DODGE if torch is above 50
+10% Stress DMG
Ancestor’s Lantern
-20% chance party surprised
+20% chance to surprise monsters
+10% Stress DMG
Very Rare Trinkets
Sacred Scroll
-10% Stress DMG
+33% heal skills
-30% stun skill chance
-3 SPD
Raider’s Talisman
+3% CRIT
+30% trap disarm
+20% scouting chance
+100 food consumed
+2 SPD
Tough Ring
+10% PROT
+15% Max HP
-15% DMG
+10% Stress DMG
Legendary Bracer
+20% DMG
-3 SPD
+10% Stress DMG
Rare Trinkets
Berserk Charm
+3 SPD
+15% DMG
+15% Stress DMG
-10% Virtue Chance
-5 ACC
Bright Tambourine
+20% to stress heals
-25% stress DMG if torch above 75
+15 stress DMG if torch below 51
Hunter’s Talon
+3% Crit
+10% ACC
+100% Food consumed
Fasting Seal
-100% food consumed
-100% DMG when starving
+5 DODGE
Profane Scroll
+15% DMG
+30% Debuff skill chance
+33% heal skills when in rank 2
+10% PROT when in rank 2
+15% stress damage
Tome of Holy Healing
+25% heal skills
-10% Max HP
Uncommon Trinkets
Dark Bracer
+5% crit if torch below 26
+5 DODGE if torch below 51
-10% damage if torch is above 51
Surgical Gloves
+5% CRIT on melee skills
+5 ACC on melee
-20% move resistance
-10% debuff resistance
Tenacity Ring
+10% deathblow resistance
+5 DODGE
-1% CRIT
Move Amulet
+30% move skill chance
+30% move resistance
-10% debuff resistance
Book of Rage
+25% DMG if HP below 33%
+5% crit if HP is below 33%
-10% blight resistance
-10% bleed resistance
Dark Crown
-25% stress DMG if torch below 26
+15% virtue chance if torch below 26
Common Trinkets
Survival Guide
+10% scouting chance
+10% trap disarm
-1 SPD
Reckless Charm
+5 ACC
-2 DODGE
Chirurgeons Charm
+15% heal skills
Camping Skill Changes
Camping skills have received a rather drastic overhaul, both in effects and durations. Listed below are all of the modified skills in alphabetical class order.
Please note that all buffs now have a duration of 4 combat encounters (hallway battles and room battles).
Shared Skills
Encourage
Cost: 2
-15 stress on target
Wound Care
Cost: 2
Heal +15% on target
Remove Blight/Bleed on target
Pep Talk
Cost: 2
-15% Stress DMG on target
Abomination Skills
Anger Management
Cost: 3
+20 stress on self
-10 stress on other party members
Psych Up
Cost: 4
+25% DMG on self
+20 stress on self
The Quickening
Cost: 3
+4 SPD on self
Eldritch Blood
Cost: 3
+40% Blight resistance on self
+40% Bleed resistance on self
+40% Disease resistance on self
+20% Stress DMG on self
Arbalest Skills
Marching Plan
Cost: 3
+2 SPD on other party members
Field Dressing
Cost: 3
+35% heal on target (50% chance)
+50% heal on target (50% chance)
Remove Bleed on target
Restring Crossbow
Cost: 3
+10 ACC on ranged skills on self
+20% DMG on ranged skills on self
+5% CRIT on ranged skills on self
-2 SPD on self
Triage
Cost: 3
+35% heal on other party members
Bounty Hunter Skills
This Is How We Do It
Cost: 3
+10 ACC on self
+5% CRIT on self
Tracking
Cost: 2
-15% chance for the party to be surprised
+10% chance for the enemies to be surprised
Planned Takedown
Cost: 4
+25% DMG against size 2 enemies on self
+15 ACC against size 2 enemies on self
Scout Ahead
Cost: 3
+35% scouting chance
Crusader Skills
Unshakable Leader
Cost: 3
-25% Stress DMG on self
Stand Tall
Cost: 4
-15 stress on target
Remove Death’s Door debuff on target
Zealous Speech
Cost: 5
-15 stress on self
-15 stress on other party members
-15% Stress DMG on other party members
Zealous Vigil
Cost: 4
-25 stress on self
-15 stress on self if afflicted
Prevents a nighttime ambush
Grave Robber Skills
Snuff Box
Cost: 2
Remove disease on self
Remove disease on target
Pilfer
Cost: 1
Produces a supply item
Night Moves
Cost: 2
+30% scouting chance
Gallows Humor
Cost: 4
-25 stress on self
-20 stress on other party members (75% chance)
+10 stress on other party members (25% chance)
Hellion Skills
Battle Trance
Cost: 3
+10 ACC on self if in position 1
+20% DMG on self if in position 1
-10 ACC on self if not in position 1
-15% DMG on self if not in position 1
Revel
Cost: 3
-5 ACC on entire party
-2 SPD on entire party
-20 stress on entire party
-10% Stress DMG on entire party
Reject the Gods
Cost: 2
-30 stress on self
+7 stress on non-religious party members
+15 stress on religious party members
Sharpen Spear
Cost: 3
+8% CRIT on self
Highwayman Skills
Gallows Humor
Cost: 4
-25 stress on self
-20 stress on other party members (75% chance)
+10 stress on other party members (25% chance)
Unparalleled Finesse
Cost: 4
+10 DODGE on self
+2 SPD on self
+20% DMG on melee skills on self
+10 ACC on melee skills on self
Clean Guns
Cost: 4
+10 ACC on ranged skills on self
+20% DMG on ranged skills on self
+5% CRIT on ranged skills on self
Bandit’s Sense
Cost: 4
-20% chance for the party to be surprised
+20% chance for the enemies to be surprised
Prevents a nighttime ambush
Houndmaster Skills
Hound’s Watch
Cost: 4
-20% chance for the party to be surprised
+20% chance for the enemies to be surprised
Prevents a nighttime ambush
Therapy Dog
Cost: 3
-10 stress on other party members
-10% Stress DMG on other party members
Man’s Best Friend
Cost: 2
-20 stress on self
Release the Hound
Cost: 4
+50% scouting chance
Jester Skills
Turn Back Time
Cost: 3
-30 stress on target
-15 stress on target if afflicted
Every Rose Has It’s Thorn
Cost: 3
-15 stress on other party members
-15% stress DMG on other party members
Tiger’s Eye
Cost: 3
+10 ACC on target
+5% CRIT on target
Mockery
Cost: 2
-20 stress on other party members
+20 stress on one target
Leper Skills
Let the Mask Down
Cost: 2
-25 stress on self
+5 stress on other party members
Bloody Shroud
Cost: 3
+25% bleed resistance on self
+25% blight resistance on self
+25% move resistance on self
+25% debuff resistance on self
Reflection
Cost: 3
-20 stress on self
+10 ACC on self
+5% CRIT on self
Quarantine
Cost: 3
+20% health damage on self
-20 stress on other party members (50% chance)
-15 stress on other party members (50% chance)
Man-at-Arms Skills
Maintain Equipment
Cost: 4
+10% PROT on self
+15% DMG on self
Tactics
Cost: 4
+10 DODGE on all party members
+3% CRIT on all party members
Instruction
Cost: 3
+5% DODGE on target
+3 SPD on target
Weapons Practice
Cost: 4
+10% DMG on other party members
+5% CRIT on other party members (75% chance)
Occultist Skills
Abandon Hope
Cost: 1
-25 stress on self
+10 stress on other party members (50% chance)
+5 stress on other party members (50% chance)
Dark Ritual
Cost: 4
-100 torch
+15 stress on self
+50% heal on target
Remove Death’s Door debuffs on target
Dark Strength
Cost: 2
+15 stress on self
+20% DMG on target
Unspeakable Commune
Cost: 3
+7 stress on other party members
Prevents a nighttime ambush
Plague Doctor Skills
Experimental Vapours
Cost: 4
+50% heal on target
+33% healing received on target
Leeches
Cost: 2
+15% heal on target
Remove blight on target
Remove disease on target
The Cure
Cost: 1
Remove disease on self
+20% disease resistance on self
Self-Medicate
Cost: 3
-10 stress on self
+20% heal on self
Remove blight on self
Remove bleed on self
+10 ACC on self
Vestal Skills
Bless
Cost: 3
+10 ACC on target
+10 DODGE on target
Chant
Cost: 3
-20% Stress DMG on target if religious
-10% Stress DMG on target if not religious
-15 stress on target if religious
-5 stress on target if not religious
Pray
Cost: 4
-15 stress on other party members if religious
-5 stress on other party members if not religious
+15% PROT on other party members if religious
+5% PROT on other party members if not religious
Sanctuary
Cost: 4
+50% heal on other party members if Death’s Door debuff is present
-25 stress on other party members if Death’s Door debuff is present
Prevents nighttime ambush
Hero Stat/Skill Changes
Hero changes will have their individual modifications shown. Values are shown where readily available.
Abomination
General Stats
Reduced base damage slightly
Transform
Increased damage buff slightly
Reduced party stress heal upon transforming back into a human
Arbalest
General Stats
Increased SPD by two per rank
Sniper’s Mark
Added -20% dodge debuff that increases by 2.5% per tier
Flare
Added +10% debuff resistance buff that increases by 2.5% per tier
Bounty Hunter
Mark for Death
Added -10% PROT debuff that increases by 2.5% per tier
Crusader
Holy Lance
Lowered crit chance by 5%
Removed ability to use in rank 2
Battle Heal
Slight reduction to overall healing
Adjusted healing to be more consistent
Grave Robber
Thrown Dagger
Removed bleed debuff
Added +25% damage to marked target
Flashing Daggers
Added bleed debuff from ‘Thrown Dagger’
Hellion
If It Bleeds
Lowered damage to -35%
Breakthrough
Added forward movement by 1 rank
Highwayman
Pistol Shot
Added +25% damage to marked target
Houndmaster
Dog Treats
Removed crit buff from Dog Treats
Slightly lowered accuracy buff from Dog Treats
Slightly lowered damage buff from Dog Treats
Increased amount of Dog Treats to 2
Jester
General Stats
Increased debuff resistance by 20%
Inspiring Tune
Added the ability to use it from the third rank
Added +10% stress resistance buff that increases by 2.5% per tier
Solo
Increased debuff effect chance by 20% each tier
Increased ACC debuff by 2% per tier
Battle Ballad
Increased crit chance buff by 1% per tier
Man-at-Arms
General Stats
Lowered base crit chance by ~2.5% per tier
Occultist
Wyrd Reconstruction
Increased maximum healing by 2 per tier
Plague Doctor
Disorienting Blast
Removed damage entirely
Added regular stun
Vestal
Divine Grace
Increased healing to be more consistent in later tiers
Divine Comfort
Increased healing to be more consistent in later tiers