Dark Basic Professional v1 068 ISO and Lots of Guides and Extras[h33t][deepstatus]

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Dark Basic Professional v1 068 ISO and Lots of Guides and Extras[h33t][deepstatus] (Size: 446.26 MB)
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 Dark Basic Professional v1 068 DVTiSO and Beginner's Guide To DarkBASIC Game Programming...387.73 MB
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 Hands On DarkBASIC Pro - Volume1 and 2.rar37.01 MB
 info.txt15.03 KB
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Description

Dark_Basic_Professional_v1.068-DVTiSO











Next Generation Games Development



DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available. No other package out there makes it as easy to incorporate all of the special features and effects you see in todays games and no other package natively offers the benefits of Microsofts DirectX 9 technology.





Pixel & Vertex Shader Support



NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.



Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading you can create true-to-life dimples or wrinkles that appear when a character smiles or you can ripple shockwaves through a land matrix. The illustration above shows 6 different DarkBASIC Professional shaders in action.

Commercial Quality Games



3D Mahjong



A lot of developers like to create and then self-publish their games, offering them for sale from their web sites. One such high-class example written in DarkBASIC Professional is 3D Mahjong. The quality level of graphics, sound and extreme playability showcase perfectly just what DarkBASIC Professional is capable of.





Features



All games created with DarkBASIC are license and royalty FREE!

All games can be distributed as a stand alone executable!



3D Engine General Features Misc. Features



Binary Space Partitioning (BSP)

Potential Visibility Set

Pixel & vertex shaders

Real time shadows

True reflections

Lights

Matrices

Advanced terrain

Multiple camera views

Particle system

Lightning fast 2D sprites

Polygon collision detection

Bump mapping

Light mapping

Environment mapping

Multitexturing

Bone based animations

Cartoon shading

Rainbow rendering

Low level access of object data

Vector and matrix manipulation



General Features



2D FEATURES

Super-Fast 2D Sprites

Mirror, Stretch and Blur

Fade, Transparency and Rotate

Screen-Sized sprites

Fast Collision

Animated Sprites

Gamma Control

Scale Sprites

2D Drawing Functions



EXPANDABLE

DLLs containing FORMATTED FUNCTIONS can be dropped into the plug-ins directory, after which they become commands within the language All components are modular for safe and stable upgrading



Misc. Features



COMPILER

Modern design

Creates .EXE files

Encrypt and compress exes

Icon control of exes managed

Breakpoint markers

Produces 100% machine code



INTERGRATED DEBUGGER

Breakpoints

Step Through Mode

Variable Watcher



EDITOR

Project manager

Function folding

Syntax formatting

Fully Windows XP compliant

Online help

Showcase examples

Tutorials





Does "Professional" Mean Harder To Learn?



Not when it comes to DarkBASIC Professional. "Professional" to us means that you get all of the benefits of the original DarkBASIC language, so you can write games with ease. But you also get the lower-level control and extras you would expect from a Professional language. There are an increased range of Data Types, a far more advanced 3D Engine with low level access to Object data. You can utilise vector and matrix manipulation via the 3D Maths commands and many other advanced features that are there if you need them.



DarkBASIC Professional will grow with you as you learn new development skills and extend your 3D knowledge, so you can unlock the benefits of the more advanced areas of the language. Even if you master all of the 1000+ commands on offer you can extend DarkBASIC Professional with your own DLLs which allow you to create custom commands.

All this and so much more!



Even though we have told you some of what DarkBASIC Professional can do - we really have only just scratched the surface here. We didn't even mention the cool Particle System that lets you create sparks, explosions, fire or snow - the new Multiple Camera support allowing rendering to new locations (including off-screen bitmaps), Multi-player support for LAN and Internet game creation - the new Lighting Effects including spot, point and ambient light levels or any of the other neat things that go together to create DarkBASIC Professional.





MTBS3D



Adding the latest technology is par for the course with DBPro, and stereoscopic technology is no stranger to the language. With the latest upgrade it has gained official MTBS certification, recognising our native support for S-3D and Anaglyph rendering.



High-tec Academics



Not only is Dark Basic Professional a great solution for home development, but it's great for use in schools and universities too. Hundreds of institutes are already teaching games creation and programming with Dark Basic Professional and we continue to explore new technologies to help train the next generation of programmer. If you are working in education, you may have heard of the Promethean technologies currently available such as the Activexpression solution which offers teachers the ability to ask questions of their students, who in turn can immediately respond using hand-held devices.



Key Features



Here are the Key Features of DarkBASIC:



*

All programs made are License and Royalty Free

*

Save your programs as stand-alone EXE files

*

10 2D Image Formats Supported

*

7 Music File Formats Supported

*

Over 730 Commands included

*

3D Studio and Direct X Object Support

*

Over 750 game orientated commands

*

Sprite support including flipping, scaling and collision

*

Set and control sounds in 3D space

*

Load, Play and Loop music files, inc. soundtracker music formats

*

Load and play music CD audio tracks

*

Load, Play and control Video Animations

*

Control 3D Fog depth, distance and colour

*

Ghost objects (make 3D objects semi-transparent)

*

Full Object Rotation control

*

Control Object Limbs (direction, angle, rotation, size)

*

6 built-in 3D Primitives

*

Create and Delete Object Meshes

*

Global or Object based automatic 3D Collision Detection

*

Automatic Camera and Orientation Commands

*

Create, Position and Colour Lights

*

Build, Texture and Map Matrix Landscapes

*

System Test Commands let you check for compatibility





System Requirements:



Minimum System Requirements



300 MHz Pentium II Processor

Windows 98 / 2000 / ME / XP (Home/Pro) **

400 MB of hard disk space

64 MB of Ram

DirectX Version 9.0c

Fully DirectX compatible Graphics Card with 16 MB Memory or more and Hardware 3D Acceleration

Direct X compatible Sound Card

4x Speed CD-Rom Drive



We recommend your video card has at least 32 MB of memory to get the most from DarkBASIC Professional, you will be limited in the size of game and type of effects you can use otherwise. Certain features of DarkBASIC Professional (such as vertex/pixel shaders) require a suitably powerful graphics card. Please check with your video card manufacturer before purchasing.



Recommended System Requirements



733 MHz Pentium III Processor or above

Windows 98 / 2000 / ME / XP (Home/Pro) **

400 MB of hard disk space

128 MB of Ram

DirectX Version 9.0c

Fully DirectX compatible Graphics Card with 64 MB Memory or more and Hardware 3D Acceleration

Direct X compatible Sound Card

16x Speed CD-Rom Drive



Please note that certain features of DarkBASIC Professional (such as vertex/pixel shaders) require a suitably powerful graphics card. Please check with your video card manufacturer before purchasing.



Apple and Linux Based Machines:



We are sorry but DarkBASIC was developed exclusively for Microsoft Windows based PCs and will not run on any variety of Apple hardware or on Linux even under PC emulation.

Playstation, PS2, X-Box, GameCube



Your DarkBASIC programs will not work on any games console and they cannot be converted to do so.



------------------------------------------------------------------------------------------------

and



Beginner's Guide to DarkBASIC Game Programming











by Jonathan S. Harbour and Joshua R. Smith

Premier Press © 2003 (711 pages)

Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engine for you! By the end of the book, you will have written complete 2D and 3D games.



CD Content







Table of Contents

Beginner's Guide to DarkBasic Game Programming

Foreword

Introduction

Part I - The Basics of Computer Programming

Chapter 1 - Welcome to DarkBASIC

Chapter 2 - Introduction to Computer Programming

Chapter 3 - Basic Commands, Variables, and Data Types

Chapter 4 - Characters, Strings, and Text Output

Chapter 5 - Looping Commands

Chapter 6 - Making Programs Think—Branching Statements and Subroutines

Chapter 7 - More Power to the Numbers—Data Sequences and Arrays

Chapter 8 - Number Crunching—Mathematical and Relational Operators and Commands

Part II - Game Fundamentals—Graphics, Sound, Input Devices, and File Access

Chapter 9 - Basic Graphics Commands

Chapter 10 - Game Graphics—Learning to Use Bitmaps

Chapter 11 - The Art of Using Animated Sprites for 2D Games

Chapter 12 - Programming the Keyboard, Mouse, and Joystick

Chapter 13 - Adding Sound Effects to Your Game

Chapter 14 - Playing Some Tunes—CD Audio, MIDI and MP3 Music

Chapter 15 - Loading and Saving Information Using Files

Chapter 16 - Playing Intro Movies and Cut-Scenes

Part III - Advanced Topics—3D Graphics and Multiplayer Programming

Chapter 17 - Fundamentals of 3D Graphics Programming

Chapter 18 - Multiplayer Programming—The Crazy Carnage Game

Epilogue

Part IV - Appendixes

Appendix A - Answers to the Chapter Quizzes

Appendix B - Recommended Books and Web Sites

Appendix C - ASCII Chart

Appendix D - Guide to the CD-ROM



---------------------------------------------------------------------------------------------

and more!!!!



Hands On DarkBASIC Pro

Volume 1

A Self-Study Guide to Games Programming







Book Description





Algorithms



Stepwise Refinement



Structured English



Desk Checking



Boolean Expressions

Starting DarkBASIC Pro



Creating a DarkBASIC Pro Project



Executing a Program



Understanding Screen Output



Text colour, size and font



Adding Comments

Data



Variables and Constants



The Assignment Statement



Arithmetic Calculations



Keyboard Input



READ and DATA



Strings



Creating Random Numbers

Selection



AND, OR and NOT Operators



The IF statement



The SELECT Statement



Nested IF Statements



Testing Selection Constructs

Iteration



The DO .. LOOP Construct



The EXIT Statement



The FOR..NEXT Construct



The SLEEP Statement



The REPEAT UNTIL Construct



The WHILE ENDWHILE Construct



Testing Iteration Constructs

Drawing Statements



Drawing Basic Shapes



Erasing Shapes



A First Attempt at Animation

Modular Programming



Creating Functions



Global and Local Variables



Mini-Specs



Parameter Passing



Pre and Post Conditions



Returning a Value

String Function



Standard String Functions



Creating a Function Library

The Game of Hangman



Black Box Testing



Designing a Game



Equivalence Classes



White Box Testing

Arrays



Defining Arrays



Accessing Array Elements



Multi-dimensional Arrays



Programming Techniques Using Arrays



Searching and Sorting an Array

The Game of Bull and Touch

Advanced Data Types and Operators



INC and DEC Operators



Record Structures



Arrays of Records



Dynamic Lists



Declaring Variables



Queues and Stacks



Shift Operators



Bitwise Operators



Binary, Hexadecimal and Octal Values

Bitmaps



Basic Ideas



Loading a Bitmap



Displaying a Bitmap



Resizing a Bitmap



Positioning a Bitmap

Video Cards and the Screen



Creating a List of Available Display Modes



Creating a List of Installed Video Cards



Creating Windowed Applications

File Handling



Navigating the Backing Store Structure



Accessing Files



Writing to a File



Reading From a File



Random File Access

Handling Music Files



Playing MIDI and MP3 Files



Playing CD Tracks

Displaying Video Files

Accessing the Keyboard



Scan Codes



Detecting Multiple Simultaneous Key Presses

Mathematical Functions

Images

Sprites



Loading and Positioning Sprites



Setting the Sprite Origin



Moving Sprites



Detecting Sprite Collisions



Rebounding Sprites



Animated Sprites

Sound



Playing WAV Files



Creating 3D Sound Effects

2D Vectors



Creating and Manipulating Vectors



Using Vectors to Record Velocity and Position

Two-Player Space Duel Game

Using the Mouse



Creating Buttons and Roll-over Effects

Using a Joystick



Controlling Movement



Pseudo 3D



includes lots of extras too!!!!

----------------------------------------------------------------------------

oh and more!!!!!!



Hands On DarkBASIC Pro

Volume 2

A Self-Study Guide to Games Programming







Book Description



Volume 2 of this series covers all aspects of 3D work in

DarkBASIC Professional and includes several coded games.



Other advanced topics are also included - find out how to pro

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Dark Basic Professional v1 068 ISO and Lots of Guides and Extras[h33t][deepstatus]