Cyclick Samples - Stretched To The Limit [WAV] -Sinseeders: 0
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Cyclick Samples - Stretched To The Limit [WAV] -Sin (Size: 323.94 MB)
Description
Time stretching can be such a useful tool used sparingly to correct for timing errors and glitches in audio,
but the real fun comes at the extremes, which is where this sample set goes. There are four main folders of stretched out sounds, and below are descriptions of their contents. Atmos Stretch Loops Using the time stretching engine in iZotope RX5 a whole array of atmospheric sounds were loaded in and stretched right out (800% to begin with, and then a second stretch at a lower setting if necessary). The results were then edited out and turned into loops. As these loops are made from non-periodic material the loops crosspver is buried within the loop, and so the start and end points are contiguous (if you repeat them end to end they loops without any clips or need for fades), but this means that most will start mid-phase and thus clip if played once - just fade the first and last instances to prevent this. Cymbals A mass of cymbal sounds were stretched out, sometimes with 3 or more rounds of 800%, interspersed with some pitch-shifting. The result were then further processed with some combination of EQ, filtering, compression, modulation and reverb. Eight sets of sources were put through eight different processes. Drum Hits Heaps of drum samples were loaded up and sent through the RX5 and Nuendo timestretch algorithms. Four main processes were used (A to D), which involved further EQ/compression/modulation to push them a little further. StretchComp Beats Again, loads of beat loops were put through the RX5 timestretch algorithm a number of times. They were all reversed first, then stretch by 800%, then reversed back, then compressed by 25%, stretched out again by 400% amd finally compressed by 12.5%, which brings them back to their original tempo. The process is pretty destructive and so the selected beats were then further edited in Nuendo to start with a transient and loop properly. The edited loops were then put through a process of EQ and dynamic processing (expansion and compression) to prevent them form being too 'smushy'. Sharing Widget |