Cortex Command Build 31

seeders: 3
leechers: 2
Added on April 11, 2015 by sl3yrin Games > PC
Torrent verified.



Cortex Command Build 31 (Size: 48.29 MB)
 Cortex_Command_b31_setup.exe48.29 MB

Description



A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

♦ Fully destructible environments
- The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

♦ Strategic metagame campaign
– The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

♦ In-game buying menu
- At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

♦ Build your own bunker
- At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

♦ Four-player cooperative and/or versus multiplayer
- Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

♦ Built-in editors and modding
- Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

♦ Cortex Command is still being improved
- The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)


Build 31Major features:• THE MOID (OBJECT COUNT) LIMIT IS GONE*!!! (*Not truly gone, but hardly reachable)• Randomized maps[gfycat.com]: create a map once, play it forever• Bunker prefabs[gfycat.com]: build your bunker of any size in no time• AI skill sliders: bored? We have ‘Unfair’ AI skill for ya.• Global scripts: add some pepper to any activity or control AI units in the campaign your way.• Mod manager: no more .rte renaming!• Constructor[gfycat.com] tool[i.minus.com]: AI brains seal themselves[i.minus.com] in tunnels to live long (and probably even prosper).• Visible inventory: guess no longer about how many nukes you have left in your pockets.• Scenes previews: you don’t have to remember all those scene names.Content updates:• 36 randomized maps for the campaign.• Almost 200 bunker prefabs.• New Dummy weapon – Lancer.• Wounds, jetpacks, headshot damage multipliers, generic variables – all exposed to Lua.Other improvements and fixes:• Deployments can be used instead of units to make your map compatible with any player-selected techs.• AI skill adjustments.• Resolution selection fixes.• HSplitScreen and VSplitScreen work just like before.• Secret endless campaign mode.• Tooltips on/off checkbox.• Steam can be manually disabled if any start-up problems arise.• Diggers create tunnels which way easier to walk through.• Factions balance tweaks.• Campaign strategic AI tweaks.• Campaign tactical tweaks.• You can safely set health more that 100, yet it’s still not recommended.• Foreign items can be removed from the buy menu.• Press CTRL+W to dump the entire world to .BMP file.• Author can specify default gold, fog of war and other options for your activity and prevent player from changing them.• Some activities may load scenes while discarding any pre-placed actors.• Deployments now work correctly in scenario/skirmish modes. No more zombie spawns!• AI actors in sentry mode no longer ignore enemies after reloading.• The jet-pack mass indicator use jet-pack strength instead of hard-coded values.• Small objects are less likely to mysteriously gib after a collision. (MOs now automatically gib when AngularVel > 2000/(MaxRadius+1) instead of 100).• Meta Game: Crafts with MaxPassengers = 0 as are not used as drop crafts by the AINew ini-properties:• “AutoStabilize” (1 or 0) for ACDropShips. Enable/disable hard coded use of the upper thrusters, see the Dummy Drop Ship for a lua stabilization script.• “ScuttleIfFlippedTime” for Dropships and Rockets. Craft gib if upside-down more than this value in ms. 4000ms by default, disable with -1.• “LoudnessOnGib” [0..1] for MOSRotatings• “LoudnessOnEmit” [0..1] for AEmitters• … and many moreLua changes:• Exposed MinThrowVel and MaxThrowVel for ThrownDevice… and many more



System Requirements
MINIMUM:

OS: Microsoft® Windows® XP / Vista / 7
Processor: 1GHz processor
Memory: 1GB RAM
Hard Disk Space: 150MB HDD space
Video Card: 640x480 (VGA) resolution monitor
Additional: Should run on any PC released within the past 5 years.



Instructions:

Download.
Open file.
Choose install location.
Install. (The installer closes by itself.)
Use shortcut on desktop to play

Do not forget to add an exception to your antivirus (if required)
Block all game executables in your firewall


Enjoy and Please Seed!!


If you like the game, You should support the developer, Buy it!

http://store.steampowered.com/app/209670/

Source : small-games.info










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48.29 MB
seeders:3
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Cortex Command Build 31

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