Condition Zero - Xtreme Edition.rarseeders: 0
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Condition Zero - Xtreme Edition.rar (Size: 373.1 MB)
Description
Counter-Strike Mod for Half-Life
v1.5 Release Documentation -- Readme.txt http://www.counter-strike.net ______________________________________ v1.5 ---- [6.12.02] Changes/Additions : ------------------- - New map de_piranesi. - Ricochet included in this release. - Added logging of the anti-cheat system catching and kicking detected cheats. - Added logging of "kick" commands. - Added logging of "banid" commands. - Changed error message if clients try to download missing resources to be more helpful. - Changed 'exec' command now only works on .cfg and .rc files. - Changed 'exec' command no longer allows ".." or "\" or ":" in the filename. - Added new debug message for mod makers if a packet couldn't be parsed correctly. - Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line) - Linux: hlds_run uses "exec" when you define the "-norestart" option. - Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments. - Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info. New CVARS: ---------- - Added "serverversion", can be set to '1108' to view/re-record old demos. - Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off). Bug Fixes: ---------- - Fixed mp_hostagepenalty not working. - Fixed problem with server locking when the bomb is planted and a new player joins the server. - Restored "mp_fadetoblack" server variable. - Fixed incorrect WonID logging. - Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers. - Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution. - Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client. - Fixed HLTV reporting wrong spectator numbers if connection to server was pending. - Fixed "multicast 1" not working if it was issued before HLTV connected to game server. - Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu. - Fixed DMC powerup bug where the invisibility ring would make people glow red. - Fixed rcon bug in HLTV. - Fixed delay being reset to default value during changelevel. - Fixed a problem with propagating HLTV banners. - Fixed client freeze on exit. - Fixed framerate problem on some ATI video cards. - Fixed MaxPing filter not being saved correctly. - Fixed sky box bug. - Fixed TFC spy disguise menu bug. - Fixed DMC view model animation bug. - Fixed bug using "exec " on large files (e.g. banned.cfg). - Linux: Fixed server using 64 MB more memory than it needed to. - Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems. - Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode. v1.4 ---- [4.24.02] Changes/Additions : ------------------- - Added Anti-Cheat protection. - User Interface redone for HLTV. - Dedicated servers (Win32 + Linux) now default to 32MB heapsize. - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux. - New map cs_havana - New map de_chateau - Updated version of map de_train - Enhanced in-game spectator mode to include HLTV features - Added new first-person mode to spectator modes - Speaking players flash in team members' radars - Dead bodies remain on the ground for the entire round - Dropped bomb blinks red in Terrorist team's radar - Changed so only Terrorists are notified when the bomb is dropped or picked up - Changed so players must stand still when planting the bomb (including no jumping) - Changed so players can't move or shoot while defusing the bomb - Adjusted pistol accuracy while jumping (all pistols) - Adjusted player jumping values to minimize bunny hopping - Changed so the VIP can't drop any weapons - If player dies, view zooms away from falling body while changing the angle to show the killer - Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible - Changed so name changes for dead players are stored and processed when the players respawn back into the world - Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together - Added a sound when "kevlar" and "kevlar/helmet" are purchased - Removed players hearing enemy radio calls - Added code to force "sv_clienttrace 1" on the server - Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either - Added cheering to HLTV. - Muting a player in the scoreboard will also mute their text messages. - Steam beta clients and non-Steam clients can play together on the same server now. - Voice communication uses DirectSound by default now. - Added player ID to Half-Life DM. - Added chat flood protection to HLDM. - Added logging of fatal Sys_Error server shutdowns. - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus" - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful) New CVARS : ----------- "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66 "sv_restart" acts exactly the same as "sv_restartround" "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1 "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1 "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600 "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1 "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0 Bug Fixes : ----------- - Smoke grenade fix - Radio command fix - Fixed duplicate HUD weapon sprite bug - Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats) - Fixed uneven movement rate when moving through water - Fixed server locking up at end of round when a lot of grenades are in play - Fixed several ammo inconsistencies between weapons that share ammo types - Fixed a T as CT skin bug - Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it - Fixed some view_model animation bugs - Fixed 'use' key causing an instant player stop with no deceleration - Fixed bogus Save directory being created when you ran Half-Life. - Fixed filter logic in the launcher. - Fixed bug where clients couldn't connect to server side only MODs. - Fixed bug where you could "kill" the HLTV entity in Half-Life DM. - Fixed AddIP command. - Fixed crash when a func_breakable triggers a trigger_counter. - Fixed Egon gun beam problem in Half-Life DM. - Fixed Tau cannon prediction problem. - Fixed fog messing Additive sprites. - Fixed Alien Grunts not making any attack sounds. - Fixed Egon's beam looking yellow in sofware mode. - Removed "friends" connectionless packet query. - Fixed "bad address type" fatal server error (caused by clients with long names). - Fixed "condump" so the output won't overwrite previous files. - Fixed "cvarlist" so the output won't overwrite previous files. - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server. - Fixed server shutdowns related to using bots. - Fixed "vote" and "votemap" commands to work correctly - Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned. v1.3 ---- [9.12.01] Changes/Additions: ------------------ - Multicast spectator added. - Voice communication added. - Added server chat to logging. - Redesigned multiplayer scoreboard. - CapsLock key is now bindable. - Switching to Spectator is now logged. - Changed minimum value for "mp_chattime" to 1 second - Changed minimum value for "mp_buytime" to 0.25 (15 seconds) - Radio commands can be heard by nearby enemies. - Commandmenu support implemented. New CVARS : ----------- "mp_logdetail" Bitwise cvar to set the level of detail for logging attacks. Bit 0 - Log Enemy Attacks Bit 1 - Log Teammate Attacks default: 0 Usage: "mp_logdetail 0" - Log no attacks "mp_logdetail 1" - Log enemy attacks "mp_logdetail 2" - Log teammate attacks "mp_logdetail 3" - Log enemy AND teammate attacks "mp_startmoney" Sets the amount of starting money players may have. maximum: 16000 minimum: 800 default: 800 Bug Fixes : ----------- - Bunny hopping removed. - Fixed client-side shots not matching the server-side counterparts. - Fixed banned.cfg problem with more than 1024 entries. - Fixed screenshots overwriting each other. - Buffer overflow exploit fixed. - "condump", "cmdlist", and "cvarlist" only write out to the game directory. - Fixed Spectator mode bug. - Fixed hitbox issues. - Fixed nightvision bug. - Fixed "slot10" not working correctly. v1.1c ----- [4.6.01] Bug Fixes: ---------- - Incorrect Hitboxes fixed when holding specific weapons. v1.1 ----- [3.13.01] Changes/Additions: ------------------ - Added spectator mode -- allow_spectators (0/1) - Terrorist bomb backpack re-added - Upgraded player models to 512X512 textures - CT defuse kit pack re-added - Made jumping while shooting more inaccurate w/ submachineguns - Took out sniper crosshair when zoomed out - AWP leg shots now non-lethal - Swimming animation added to models - Status bar text uses team colors - All CS Strings localized to titles.txt - Added option to take "end game" screenshot - Length of MOTD increased to 1536 - Added cs_thunder, de_vertigo, de_inferno, de_dust2 & de_rotterdam - Upgraded de_dust de_cbble, de_vegas, de_aztec, cs_office, cs_siege, & cs_italy - Logic used to cycle the map has been changed. The map will cycle if one of three conditions has been met: "mp_timelimit" has been met, "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds" have been played. - Fixed many cheats - Changed logging format to meet the standars @: http://www.hlstats.org/logs/ Several events have been added to the logs: a) "Begin_Bomb_Defuse_Without_Kit" b) "Begin_Bomb_Defuse_With_Kit" c) "Spawned_With_The_Bomb" d) "Dropped_The_Bomb" e) "Got_The_Bomb" f) "Became_VIP" g) "Escaped_As_VIP" h) "Round_Start" i) "Round_End" Bug Fixes: ---------- - "Out of ammo" hint message fixed - "Punished for tk" hint message fixed - "Through floor" death animation fixed New/Changed CVARS: ------------------ mp_playerid Toggles what information players see in the status bar 0 everyone: players see all names listed in the status bar (with appropriate team colors) 1 team only: players only see names for their teammates and hostages in the status bar 2 off: players do not see any names in the status bar (hostages included) 0 is the default mp_fadetoblack (overrides mp_forcechasecam) 0 nothing 1 player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) 0 is the default mp_forcechasecam 0 free to spectate anyone when player dies 1 only allowed to spectate player's own team when player dies 2 not allowed to spectate anyone...player's view stays where the player dies 0 is the default mp_buytime (float) Can now designate the desired amount of buy time for each round min buy time is .5 minutes no max buy time Example: mp_buytime 1.8 // 108 seconds of buy time 1.5 min is the default (CS 1.0 buy time) mp_roundtime (float) Changed to support partial minutes min round time is 1 min max round time is 9 min Example: mp_roundtime 1.3 // 78 seconds 5 min is the default (CS 1.0 round time) mp_winlimit Will cycle the map after one team reaches this many wins 0 is the default (no win limit) mp_timelimit (float) Fixed to support 0 (no time limit) Example: mp_timelimit 17.2 // 17 minutes 12 seconds 0 is the default allow_spectators 0 Do not allow spectators 1 Allow spectators v1.0 ----- [11.8.00] - added three new weapons: (H&K UMP .45, FN Five-Seven, & SIG SG-550) - redone player models - incorporated Valve's model blending technology - left beta stages BETA 7.1 -------- [9.13.00] - fixed de_vegas crashing - tweaked burst fire accuracy system - slightly improved vehicle code - included missing skies (for cs_arabstreets, de_train) - fixed mp_timelimit bug - added APC to cs_siege - new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit} - fixed crosshairs {They now expand regardless of lag} - fixed player heights {Player's POV is now representative of the third person player model} - fixed shotgun not showing up in VGUI menus in as_ maps for CTs - included new death icon for headshots BETA 7.0 -------- [8.26.00] - added dual Berettas - added redone Knife Model (added a secondary attack mode for knife) - fully implemented VGUI - added new player model (Seal Team 6) - added several new player animations - fixed locked chasecam - gave VIP a USP - added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas - fixed many bugs & exploits - added driveable vehicle support - added driveable vehicle test map de_jeepathon2000 New Commands: ------------ setinfo vgui_menus X {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus} (also available through the "Play CS" > "Customize" menu) *Note: If the buy weapon system malfunctions, disable the vgui through the "Play CS" > "Customize" menu *Note: de_jeepathon2000 is meant as a test/prototype map only. BETA 6.6 -------- [6.22.00] - added new command 'timeleft' - fixed stalled connection bug - new sniper crosshair - fixes "laggy rifle firing" - fixed many cheats - updated cs_estate New Commands: ------------ timeleft {tells you how much time is left on the map} BETA 6.5 -------- [6.8.00] - Integrates Valve's rewrite of the HL networking system - Added Smoke Grenade - Added "Gorilla Warface" player model - Redone models for .45 USP, M3, SG-552, and Colt M4A1 - Added more realistic smoke f/x, and shell ejection - Added Valve's Chasecam modes (roam, free, and locked) - Integrates Nighthawk's Model Bounds Checker algorithm - Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate - Added map voting system - Updated maps New Map Voting System: --------------------- players type 'listmaps' to see the maps available to vote on, and then they type 'votemap X' where X is the corresponding number of the map. Server admins who want to add new maps must also add an entry into mapcycle.txt, that allows players to vote on any new maps. New 6.5 Commands: ----------------- fastsprites X x = 0 : regular transparent smoke grenade sprites x = 1 : simple transparent smoke grenade sprites x = 2 : VERY simple transparent smoke grenade sprites max_shells X X = maximum number of shells at one time max_smokepuffs X X = max. number of smoke puffs at one time mp_tkpunish 0/1 if set to 1, TK'ers will sit out next round mp_hostagepenalty X X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command mp_logmessages 0/1 used for server admins to spit out chat messages in their log files mp_forcechasecam 0/1 Setting this to 1 will force chasecam to be teammate only (useful for LAN games) BETA 6.1 [server side only] -------- [3.24.00] - off center shooting fixed - greatly i Related Torrents
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