Concept Design Workshop - James Paick - Environment Design for Games and Film

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Added on February 12, 2015 by HeadbangerSamin Other > Tutorials
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Concept Design Workshop - James Paick - Environment Design for Games and Film (Size: 4.14 GB)
 JamesPaick-EnvironmentDesignForGamesV1-Part5.mov596.91 MB
 JamesPaick-EnvironmentDesignForGamesV1-Part2.mov475.43 MB
 JamesPaick-EnvironmentDesignForGamesV1-Part3.mov296.03 MB
 JamesPaick-EnvironmentDesignForGamesV1-Part4.mov387.04 MB
 JamesPaick-EnvironmentDesignForGamesV1-Part1.mov137.63 MB
 JamesPaick-EnvironmentDesignForGamesV2-Part2.mov542.86 MB
 JamesPaick-EnvironmentDesignForGamesV2-Part3.mov565.99 MB
 JamesPaick-EnvironmentDesignForGamesV2-Part4.mov510.68 MB
 JamesPaick-EnvironmentDesignForGamesV2-Part5.mov592.02 MB
 JamesPaick-EnvironmentDesignForGamesV2-Part1.mov137.63 MB

Description



CDW - James Paick - Environment Design for Games and Film


http://www.conceptdesignworkshop.com/james-paick-vol1
http://www.conceptdesignworkshop.com/james-paick-vol2

JAMES PAICK has worked for many of today's top entertainment companies for clients such as Naughty Dog, NCsoft, Trion, Sony Computer Entertainment America, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios. His past projects include PREY 2, RIFT, TRON: Evolution, inFAMOUS, Uncharted 2: Among Thieves and Rise of the Argonauts
To see more of James’ work visit: www.scribblepadstudios.com

Concept Design Workshop is pleased to present James Paick: Environment Design for Games and Film. Vol 1. In this lecture James will share with you topics that include: composition, value studies, thumbnails, industry pipelines and workflow, color theory,colour palettes and idea generation. In this lecture you will have the unique opportunity to watch James discuss many principles and topics that concept artist’s need to learn and master to take their work to next level.



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Concept Design Workshop - James Paick - Environment Design for Games and Film