Concept Art for videogames: Environment and character development by Nacho Yagüe

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leechers: 10
Added on June 25, 2016 by SameerKhan92iin Other > Tutorials
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Concept Art for videogames: Environment and character development by Nacho Yagüe (Size: 8.27 GB)
 color_tests.jpg292.88 KB
 Brushes.zip9.58 MB
 00_Introduction.mp418.67 MB
 06_color_corrections.mp4198.89 MB
 03_set_up.mp4339.97 MB
 01_sketch_color_thumb.mp4354.3 MB
 02_Sketchup.mp4538.15 MB
 07_polishing.mp42.06 GB
 05_Character_development.mp42.33 GB
 04_Color.mp42.45 GB

Description

http://gumroad.com/l/zombie
Designed for Beginning / Intermediate artists:
More than 2:30 hours (with voice) divided in 6 Chapters where I cover all the techniques I use when creating and designing characters and environment.
I have divided this tutorial in 6 parts:

1-BASIC SKETCH AND COLOR TESTS
2-3D BASE WITH SKETCHUP
3-SET UP /ORGANIZING LAYERS
4- COLOR
5- CHARACTER DEVELOPMENT
6-COLOR AND VALUE CORRECTIONS
7- POLISHING

I will show you how to build a basic 3D base in sketchup, adjust levels and color, blend textures, and some other tricks.

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8.27 GB
seeders:0
leechers:10
Concept Art for videogames: Environment and character development by Nacho Yagüe