CGmasters - Environment and Animation Project [2014, Eng]seeders: 1
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CGmasters - Environment and Animation Project [2014, Eng] (Size: 10.95 GB)
DescriptionYear of manufacture : 2014 Manufacturer : CGmasters Author : Aidy Burrows Duration : 25 hours Language : English Format : MP4 Video : MPEG4 Video (H264) 1280x720 15fps 248kbps [V: Mainconcept MP4 Video Media Handler [eng] (h264 baseline L3.1, yuv420p, 1280x720, 248 kb/s)] Audio : AAC 44100Hz stereo 109kbps [A: Mainconcept MP4 Sound Media Handler [eng] (aac, 44100 Hz, stereo, 109 kb/s)] This huge 25- hour training DVD covers from concept to conclusion a complete environment and animation project. In part 1 professional 3D artist Aidy Burrows explores animation and game environment modelling, sculpting and texturing techniques. Part 2 dives into Converting from game shaders to shaders cycles, High Detail Environment creation, VFX and Bringing it all together for the final creation. Almost every corner of Blender is Explored, from Modelling and Sculpting in the 3d view to editing the sequences and sounds in the VSE. Topics such as animation, Dynamics, 2D Procedural texturing and layered 3D Projection painting, cycles and Internal Shader setups, UV unwrapping, Optimizing, workflows for handling large projects and much more. Also included is the completed Environment Asset pack to create your own and Environments game levels with. Whether it's Optimized Assets for A game or Engine High poly art for film there's something for everyone in this Extensive training course. CONTENT: Part 1 - Animation and Environment Extras 1. 2.70a Intro 2. Basic Shaders for Blender Internal 3. Basic Shaders for Cycles 4. Working on Large Projects Introduction 1. Intro and Prep 2. References 3. Concepts 4. Asset List 5. Texel Density Blockout 1. Blender Setup 2. Blockout VSE 3. Animation 4. Blockout Finished Assets and Textures - Part A 1. Brick Asset Intro 2. Intro to Sculpting 3. Single Brick Sculpting and Baking 4. Intro to Gimp 5. Part 1 - Tileable Brick Texture 5. Part 2 - Texturing 6. Herringbone Brick 7. Kerb 8. Paving Slabs 9. Tarmac 10. Dirt 11. Floor Trims 12. Applying Textures Assets and Textures - Part B 1. Part 1 - Single Brick 1. Part 2 - Big Brick Wall 2. Small Brick Wall 3. Brick Wall Bottom Trim 4. Brick Wall Top Trim 5. Concrete Wall 6. Block 7. Concrete Tiling 8. Angled Concrete 9. Applied textures Assets and Textures - Part C 1. Bridge Assets and Textures - Part D 1. Bollard 2. Bin 3. Metal Fence 4. Small Lamp Post 5. Large Lamp Post 6. Telephone Pole 7. Wood Fence 8. Sky Dome 9. Tweaks and Additions Part 2 - High Detail Environment, VFX, Compositing Cycles and Tarmac 1. Convert to Cycles 2. All Converted 3. Grate 4. Tarmac Close 5. Import Close Up Sewer and Dance Hall 1. Sewer 2. Car 3. Coin 4. Dance Hall 5. Dust Particles 6. Final Pass Part 1 7. Final Pass Part 2 Finishing Touches and Final Product 1. Setup 2. Critique Changes 3. Hi-Res Test Part 1 4. Hi-Res Test Part 2 5. Lens Flare 6. Compositing 7. VSE Final 8. Sewer Update 9. Conclusion SCREENS: Sharing Widget |