CentralComposers Section B KONTAKT - SYNTHiC4TE [oddsox]

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CentralComposers Section B KONTAKT - SYNTHiC4TE [oddsox] (Size: 399.91 MB)
 CentralComposers - Section B.part02.rar100 MB
 CentralComposers - Section B.part03.rar100 MB
 CentralComposers - Section B.part01.rar100 MB
 CentralComposers - Section B.part04.rar99.9 MB
 SYNTHiC4TE.nfo10.5 KB
 Torrent downloaded from Demonoid.ph.txt46 bytes

Description

Section B is the second KONTAKT Library developed by Composer Brandon Spendlove (Founder of CentralComposers). The library is aimed as a follow up to the Rhythmic aspect similar to Cinematic Rhythms. A lot of the library is very rhythmical, including sequencers, pulses, arps and etc...

In this library, you are presented with 4 main CORE categories being:

1 High
2 Low
3 Rhythmic Synths/Percussive
4 Pads/Drones (Update v1)



As we have created some very useful custom Synths, the rhythmic patches are also very useful for the Hybrid/Cinematic genres of composition. We have also included many patches which can be used by the composer in a lot of other different styles making sure the sounds you can use fit into varies of styles instead of 2.

We have also been kind enough to include 2 bonus categories of sounds like our Cinematic Rhythms called 'Bonus FX' and 'Hybrid Grooves' These FX and loops are sampled and processed to fit the Hybrid/Sound design genre which we mainly focused this library to influence the composers in the Film/Game industry.


We have created a custom 16 step-sequencer to use with addition in the library to create your own rhythmic patches. The sequencer allows you to control:

How many steps to play
Velocity of notes per step
Timing of 1/4, 1/8, 1/16 and 1/4D, 1/8D and 1/16 D.
Option to turn it on/off by clicking Sequencer at the Audio view/Sequencer area.

Section B was designed to be a huge improvement on Cinematic Rhythms with the quality of sounds and the amount of samples per instrument for less pitch shifting and more realism.


As Section B is being developed more, we are thinking of a few more projects in mind to finish before the end of 2014 and hopefully we will have 2 more products done after this one.


INTERFACE:

On the interface we have a EQ area (On the left), consisting of Low, Mid and High.

In the middle we have an option for you to look at the Audio Sample or to turn on the Step Sequencer, which will then replace the Audio view.

On the right we have the Effects area which includes a drop down menu with the selection on some key effects to use in Cinematic patches such as:

Delay
Distortion
Reverb
Flanger
Skreamer

When the specific FX is selected, the parameters will appear underneath for you to have full control over. We have also included a FX off/on button next to the FX Menu.

SOUNDS:

High
High Synths are sampled around C3 and above, these sounds can be ranged from Plucks, Sustains or Pads.

Low
Low Synths are sampled before C3, the low synths are good for making texture underneath strings or even creating rhythmic patterns using the step-sequencer.

Rhythmic
Rhythmic sounds are sampled throughout the keyboard and different to how we did them in Cinematic Rhythms. We have included much more than 1 sample per instrument to give a more realistic sound when playing different parts. Rhythmic patches can be ranged from Pulses, User-created melodies/basslines, Percussion loops etc...

Pads/Drones
This category is introduced in our v1 update for Section B. Including mainly Sustained samples of completely processed and unique designed sounds to fit the perfect Soundscape/Horror/Dramatic composition type.

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CentralComposers Section B KONTAKT - SYNTHiC4TE [oddsox]