Castle Story v0.1.2.20dcseeders: 23
leechers: 2
Castle Story v0.1.2.20dc (Size: 359.87 MB)
Description
ChangeLog
0.1.2.20dc – (2013-12-18) UNDER TESTING Client Added a Time message sent from journee.js (for the sound engine) Added Christmas Tree asset Added DontDestroyOnLoad( SonEmbiants ) for CASTLESTORY_AUDIO_FABRIC Added FormulationOneScoring for ArenaMode. Added Material Switch Added more C# compatibility for AutoMenu and better template for logging.xml Added new DLL for walkable voxels Added Order of execution fixed for Explosions and Damage. Added Preliminary flashing ScoreMenu Added Projectile.lancer boulet is kinematic only on master Added support for new DAMAGE message and Network integration Added Support for serializing GameComponents over network. Write-side only. Added the app version with Ngui Added UI fencing for Catapult to block people from firing w/o aiming Added UITween to NGUI Score Menu Header/Timer Integration of Fabric in the game Migration of the sounds from Neo and RelaisData to Brix.Core Modification of fetch asset so it won’t include the sound engine anymore Moved Curseur script in Splash so it become visible on launch Reduce memory usage by Fabric Removed all AK scripts on prefabs (removing everything related to Wwise) Removed OnGui in Cruseur.js Removed some recusrives Neo.Relais Simplified priority mechanic of terrain render Spawn message is only sent if game is in muultiplayer mode Upgrade the BuildAssets for Fabric Upgraded brix.core VersionDisplay Neo.versionOff instead if Neo.menusOff Changed Logger for new logging system Refactored some scripts : Architecte yield -> return CameraScript SinCos -> Quaternion Inactive groups deleted less aggressively BaliseHighest updated less aggressively Instructions, NewTaskMenu, SystemMenu not compatible with C# TaskbarMenu ready to be reinserted in Neo.modeDebug TerrainGestionnaireLOD don’t use Rubik.Check and shadowmap MenuOutils.CreateGrayscaleTexture via RenderTexture BaliseAI, BarilScript, Catapulte, Echelle, PaletteScript “started” mechanism BarilScript, PaletteScript with JsonProperty saved with ObjetDynamiques (in migration prevision) PieIcone, PieIconeNGUI accept shader load in runtime Grayscale.shader (Grayscale.mat) adapted for RenderTexture of MenuOutils Client Fixes Changed Camera to no read the voxels before the Architect Changes to setSpawn, getSpawn to use VueReseau Fixed a bug of assignation on ZoneDeCoupe Fixed Barrel crash on explode Fixed block not being falling when there is no support Fixed bug in which isMine was used instead of isMine() Fixed bug on crystal only appearing on new games Fixed bug with the gift boxes not being aligned on the surface Fixed Catapult crash on explode Fixed collider mechanics being delayed Fixed commented line by error which set Camera Target in Arena Mode Fixed detected mode for Quicksave Fixed final win dialog to display proper winner. Fixed for 2+ players the FormulaOneScoring didn’t assign scores to last player Fixed groupe crash due to null groupe in CompareTo Fixed HideMenu behaviors for the screenshot system, that fixes a bug that affected the Hotcorner, PieMenu and Hintbox Fixed if(a && c) => if(a != null & c) that causes some crashes Fixed last score awarding at end of game. Fixed Lumber Group that was making wood logs invisible Fixed Lumber Task area Fixed Main menu music loop Fixed missing prefabs for SpawnerCristal Fixed NullReferenceException dans Brixtron.Action.”Prendre”. Fixed some compatibility instructions with C# Fixed SpawnerCristal reseau.spawn for network games Fixed when loading a multiplayer game failed, it caused failures trying load single player after Fixed blocs staying in the air in ArenaMode Fixed collision map with Blocs Fantomes 0.1.0.04df – (2013-10-18) Client Fixes Reactivated splash screen delay Fixed music that stayed in the menu Fixed main menu music loop Removed option Activate debug mode Added Linux build 0.1.0.4056 (the Linux version will be different than the original release until we have completely switched to Fabric) Block radial menus on remote entities and lumber tasks in Arena Mode. Skip AK update for Linux Fixed Open Mine thickness issue Fixed an visual issue appearing at 6AM, Bricktron could be seen through trees Check if this object was cloned in MeshInfo. This makes sure that object is destroyed. Server Fixes (0.1.0.bda6) Added version number on server footer and replaced Paolo with Anonymous added version to all view/routes Fixed an issue with the packaging under Windows 0.1.0.a6c6 – (2013-10-11) Fixes Fixed where Mine Magique were not saved properly in Survival Fixed serialization issue with Mine Magiques 0.1.0.5bf3 – (2013-10-09) Fixes Fixed an issue with the new saving mechanism corrupting some data Fixed issue that make the empty task group disapear 0.1.0.72c1 – (2013-10-07) Fixes Fixed #673 – Bricktron dancing on the ground when they were pushed by an explosion but didn’t died Fix some help text Fixed the issue when you delete a mine and it delete all of them Added back WASD in all menu except main menu Fixed issue when you moved a build task that create a phantom block Fixed some leak in Detective Fixed some sliders that didn’t showed the right level in main menu Fixed ScrollwheelFactor for the camera Fixed #680 – Pie menu crystal showing on bricktron’s bag Fixed #682 – Archer can pickup objects Fixed #678 – Added Tunnels in the bottom right menu Fixed double click issue selecting all bricktrons Fixed #545 – Archer can destroy crystal Fixed #672 – Fixed issue with the archers and corruptrons being able to see each others far in the Z levels. Added a new system of priorities for attack. Changed Arena default round lengths Fixed spawn on same island in Arena mode Removed Ile Survival which was useless Related Torrents
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