Caste Story-Skidrow (Size: 305.65 MB)
| | CS_Prototype_1.bnk | 64.54 MB |
| | CS_Prototype_1.txt | 392.81 KB |
| | SoundbanksInfo.xml | 237.07 KB |
| | Init.txt | 1.52 KB |
| | Init.bnk | 1.08 KB |
| | plugininfo.xml | 412 bytes |
| | mscorlib.dll | 2.47 MB |
| | SYSTEM.dll | 1.6 MB |
| | Assembly-UnityScript.dll | 1.33 MB |
| | System.Xml.dll | 1.21 MB |
| | Assembly-CSharp-firstpass.dll | 932 KB |
| | Boo.Lang.Compiler.dll | 912 KB |
| | UnityEngine.dll | 495.5 KB |
| | Boo.Lang.Parser.dll | 400.5 KB |
| | Assembly-CSharp.dll | 334.5 KB |
| | System.Core.dll | 292.5 KB |
| | Compat.browser | 1.57 KB |
| | DefaultWsdlHelpGenerator.aspx | 59.04 KB |
| | MACHINE.config | 26.98 KB |
| | WEB.config | 11.41 KB |
| | settings.map | 2.56 KB |
| | DefaultWsdlHelpGenerator.aspx | 56.83 KB |
| | MACHINE.config | 16.85 KB |
| | config.xml | 25.21 KB |
| | BROWSCAP.ini | 304.67 KB |
| | config. | 1.65 KB |
| | mono.dll | 2 MB |
| | AkSoundEngine.dll | 1.85 MB |
| | unity default resources. | 1.49 MB |
| | unity_builtin_extra. | 349.27 KB |
| | Resources.assets | 145.75 MB |
| | sharedassets1.assets | 28.94 MB |
| | sharedassets2.assets | 26.57 MB |
| | sharedassets0.assets | 3.28 MB |
| | output_log.txt | 859.92 KB |
| | MAINDATA. | 343.41 KB |
| | ScreenSelector.bmp | 206.35 KB |
| | LEVEL1. | 168.46 KB |
| | level0. | 158.69 KB |
| | LEVEL2. | 4.46 KB |
| | Monde_10. | 256 KB |
| | Monde_9. | 256 KB |
| | Monde_18. | 256 KB |
| | Monde_17. | 256 KB |
| | Monde_thumb.png | 68.9 KB |
| | Monde_Arbre. | 3.72 KB |
| | Monde_Objets.json | 3.51 KB |
| | survival.gamemode.json | 1.04 KB |
| | Monde_Doodads. | 39 bytes |
| | Monde_9. | 256 KB |
| | Monde_18. | 256 KB |
| | Monde_10. | 256 KB |
| | Monde_0. | 256 KB |
| | Monde_16. | 256 KB |
| | Monde_17. | 256 KB |
| | Monde_11. | 256 KB |
| | Monde_2. | 256 KB |
| | Monde_26. | 256 KB |
| | Monde_25. | 256 KB |
| | Monde_9. | 256 KB |
| | Monde_Objets.json | 1.23 KB |
| | arena.gamemode.json | 899 bytes |
| | Monde_Voxels.json | 890 bytes |
| | Monde_Doodads. | 63 bytes |
| | Monde_Arbre. | 0 bytes |
| | Monde_18. | 256 KB |
| | Monde_10. | 256 KB |
| | Monde_17. | 256 KB |
| | Monde_9. | 256 KB |
| | Monde_thumb.png | 68.9 KB |
| | Monde_Arbre. | 3.72 KB |
| | Monde_Objets.json | 3.51 KB |
| | survival.gamemode.json | 1.06 KB |
| | Monde_Doodads. | 39 bytes |
| | Monde_9. | 256 KB |
| | arena.gamemode.json | 1024 bytes |
| | Monde_Voxels.json | 762 bytes |
| | Monde_Objets.json | 750 bytes |
| | Monde_Arbre. | 48 bytes |
| | Monde_Doodads. | 41 bytes |
| | Monde_18. | 256 KB |
| | Monde_9. | 256 KB |
| | Monde_17. | 256 KB |
| | Monde_10. | 256 KB |
| | Thumb.png | 56.38 KB |
| | Monde_Objets.json | 8.26 KB |
| | Monde_Voxels.json | 4.45 KB |
| | Monde_Arbre. | 3.72 KB |
| | Monde_Objets.brx | 3.31 KB |
| | Monde_Autre_data.brx | 2 KB |
| | PieMenu_EditorMode.txt | 204 bytes |
| | PieMenu_Buttons.txt | 16.91 KB |
| | PieMenu_Menus.txt | 10.3 KB |
| | MenusGroupe.txt | 7.45 KB |
| | PieMenu.txt | 2.34 KB |
| | Statistiques.txt | 1.62 KB |
| | Explosions.txt | 1.16 KB |
| | Prenom.txt | 1.02 KB |
| | index.txt | 594 bytes |
| | Expressions Faciales.txt | 494 bytes |
| | BaliseCatapulte.js | 315 bytes |
| | nextround.js | 203 bytes |
| | ToggleSiphon.js | 196 bytes |
| | SpawnCristal.js | 159 bytes |
| | SpawnGarnotte.js | 159 bytes |
| | Sharing Path.txt | 66 bytes |
| | Sharing ID.txt | 10 bytes |
| | Sur.zip | 73.78 KB |
| | Cinematiques.txt | 48.43 KB |
| | Performance.txt | 6.54 KB |
| | TypeDeBloc.txt | 2.65 KB |
| | NewTaskMenu.json | 2.29 KB |
| | AnciensMenus.txt | 1.65 KB |
| | SystemMenu.json | 1.31 KB |
| | VoxelDebugNumber.js | 1.24 KB |
| | logging.xml | 838 bytes |
| | Menus.txt | 828 bytes |
| | Castle Story Prototype.exe | 10.03 MB |
Description
Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunneling through a mountain is all possible and even necessary to keep your Bricktrons safe.
Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.
Sharing Widget