Carmageddon Reincarnation Pre-Alpha v0 2 0 5112 Cracked

seeders: 51
leechers: 42
Added on May 17, 2014 by elleerrein Games > PC
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Carmageddon Reincarnation Pre-Alpha v0 2 0 5112 Cracked (Size: 20.51 GB)
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 setup.exe
 disk21.pak525.67 MB

Description



Version 0.2.0.5112 has 5 playgrounds and nine cars.

changelog



Minimum:
OS: Win 7 32-bit
Processor: Intel i3 2.4GHz or equivalent
Memory: 4 GB RAM
Graphics: 1Gb DirectX 11 (AMD HD 6000 series GPU or equivalent)
DirectX: Version 11
Hard Drive: 20 GB available space
Sound Card: DirectX compatible
Additional Notes: Spec will be revised continually during Early Access

Recommended:
OS: Win 7 64-bit
Processor: Intel i3 3.4GHz or equivalent
Memory: 8 GB RAM
Graphics: 2Gb DirectX 11 (AMD HD 7800 series GPU or equivalent)
DirectX: Version 11
Hard Drive: 20 GB available space
Sound Card: DirectX compatible

Additional Notes: Spec will be revised continually during Early Access

Carmageddon: Reincarnation is the driving sensation where pedestrians (and cows) equal points and your opponents are a bunch of crazies in a twisted mix of automotive killing machines. It’s the antidote to racing games!

“Carmageddon: Reincarnation Early Access is your chance to experience the development of the game coming to completion. By getting Early Access not only are you supporting us, you'll get to follow the development and help us tune and improve the game to be the best it can be!
WARNING: Check PC specifications BEFORE purchasing. This is an Early Access, Pre-Alpha game and is undergoing continuous optimisation.
PRE-ALPHA MEANS: This game is in development and nothing should be considered “finished” yet. EVERYTHING is work in progress and subject to change. Changes will be influenced by your involvement in the game development; your bug reports, feedback, and suggestions. But remember! Expect bugs. Expect regular updates. Expect the unexpected. Expect the Spanish Inquisition. Please report bugs by using the form at the following link: carmageddon.com/Bugger. Get involved in forging the final feel of the game – visit the Forums and tell us what you think! www.carmageddon.com/CRdev. Thank you Carmafans!”

We are deeply delighted to announce that our second big update for Carmageddon: Reincarnation is now available on Steam! And what a PILE of stuff we’ve got for y’all! Below is a list of all the notable THINGS that will be in the Update, plus some handy hints and explanations about what the new things actually DO!

Performance related changes
Our performance updates in the latest version include:
The game has a better frame rate in full screen. Reduce your screen resolution to improve performance.
We default to the LOW Graphics quality setting in the new Visual Options screen. Lowering this setting is the first thing you should try if your performance is not suitable.
Once you have set the Graphics quality setting to something that is approximately correct for your PC we suggest you use some of the Advanced options to further tune the look and performance of the game depending on your PC setup.
Post Processing, Shadows, Dynamic Cube Mapping, Virtual Textures and Ambient Occlusion are big performance hitters.
The new sliders for World Distance, Accessory Distance, Ped Distance and Vehicle Distance can all have dramatic effects on game performance. We suggest you try each one, see what affect it has in the game and experiment with getting a balance between visual niceties and a playable frame rate.
You will find that these sliders can be adjusted on per-level basis depending on how the level has been built, how large it is and the sort of viewing distance required.

On the Low setting and turning off VT’s, Shadows, Ambient Occlusion, Post Processing and Cube mapping we have been able to achieve a 30fps+ gameplay experience on nearly all levels using the following PC setup:

i3 @ 2.9Ghz, 4GB RAM, 1Gb AMD HD 5700 series video card. Chopping Maul is our largest level yet and this level will have worse performance than the others.

Please be aware that this is just the beginning of our performance optimisations. We expect to see a lot more happen over time as more content is implemented and we find out the best ways to render the game to screen for different PC setups.

Post Processing is in early stages and as such the visuals in game when they are switched on have not been set to final.

Virtual Textures have been implemented and are included in the build. They are switched off by default as (currently) they can have a detrimental effect on performance, especially on lower spec PCs. If you have a good rig we suggest you try them and see how they work. We would love to receive feedback about how they are working on your PC. Please include output from DXDiag with any reports. (See HERE for how to generate the DXDiag file.)

Multi-threaded Damage is switched off by default. This was a late addition to the game and hasn’t received much testing. It should provide a performance boost but as it is untested we expect there to be some dodgy results. You can help us by reporting bugs you see with this switched on. If you can try to replicate any bugs with it switched off and on before reporting the issue that would be fabulous.

For a complete breakdown of each setting please see the following support article:

https://carmageddon.zendesk.com/hc/en-us/articles/200665741-Visual-options-breakdown

New Features

New Environments:

Bleak City

Environment Updates:

Dusty Trails
Now populated with more PUps and accessories
Level geometry and texture tweaks and updates
MagNuChem
Now populated with more PUps and accessories
Level geometry and texture tweaks and updates
Rig Wreck
Level geometry and texture tweaks and updates

New Cars:

Electric Blue – complete with “Electro Bastard Ray” (ped reaction and visual effects not done yet – in the meantime, the ray insta-gibs ‘em!)
The Plow – not textured yet
Annihilator – complete with permanent “Hot Rod”, but also not textured yet

Car Updates:

CU:NT Cop car textured and specs tweaked for game play
General game play tweaks, adjustments and fixes to all cars

Front End updates:

Improvements to the Wrecks Gallery and Garage
New Visual Options to tweak to increase performance
General bug fixes and improvements

In-Game updates:

Performance and Stability Improvements
More Ped animations
More new Peds
New Pups
Electro Bastard Ray
Peds on Map
Mine Shitting Ability
Afterburner
Fast Bleedout
Opponent Stinger
Ped Detonator
Water splashes
Minimap and Map tweaks
PIS tweaks
Additional audio and audio tweaks and improvements
Action Replay tweaks and improvements

Things We Broke
The Eagle R’s damage texture is currently “horrible”.
43 commentiULTERIORI INFORMAZIONI
Early Access 'Hot Fix' Update – 3 April
3 Aprile 2014
Hey there Carmafans!

The team has been extremely busy since our Early Access launch last week and we have another ‘Hot Fix’ to send your way! The highlights for this Hot Fix include updates to Action Replay, making it more stable.

The new Hot Fix is available now (Pre-Alpha v0.1.3.4668). This will be automatically applied to your game, the next time you run the Steam client. But if your game is not being updated, please log out of Steam and back in and it should then start the update.

The fixes in the Hot Fix are:

Action Replay Fixes:
Added Keyboard Controls for Camera (and Exit) in Action Replay
General fixes to make Action Replay more stable
Fixes to make Large/Long Action Replay sessions more stable
Fixed some issues with particles in Action Replay
Fixed some AR issues with Granny’s Zimmer frame

Others Fixes:
Fixed some physics issues related to PEDs, PUPs and Picket Fences!
Fixed crash problems when ejecting drivers from vehicles
Fixed some text issues in Russian language version
Made changes to the PowerUp Instant Selector graphic guide

New known issues with the current Steam build (Pre-Alpha v0.1.3.4668)
Cows sometimes 'Teleport' at speed in Action Replay
Caddy Fat Cat rear lights out of place when damaged
Cannot cycle through cameras in post-race replay
Slowdown when rewinding through footage of reconstruction of objects in Action Replay
Help section cannot be accessed in Action Replay

For the full list of Known Issues including issues that have been fixed visit https://carmageddon.zendesk.com/hc/en-us/articles/200414371-Carmageddon-Reincarnation-Known-issues

• WARNING: this game contains humour, strong language and violence that some may find offensive.
• Check your PC specification against the required specifications before purchase.

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Carmageddon Reincarnation Pre-Alpha v0 2 0 5112 Cracked

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All Comments

there are no crac with it. just a ¤%¤%/ and ok flops up. cant start this bugger.
There's no way in hell I'm downloading 20 gigs.
thanks to the uploader for the effort, working perfectly.

for anyone else who downloaded it and installed it only to find that all the text in the menus and game was in Russian, there is a config file in the redist folder in the install directory called "3DMGAME.ini".

halfway down the file it says "Language=russian" and you can just change it to "Language=english" and run the game again and it's all in English.

Finding the game is performing much better on my (modest) i5 750, 8gb with an ATI Radeon 6870, very smooth now compared to the previous releases.

Still not sure why it's jumped in size from 5gb to 20gb though with only a little more game content (according to the changelog?
5 different maps, including a new "bleak city" map, not in the previous version(s) of the game.
much better performance than the last version (imho) and my hardware isn't anywhere near as good as yours!
dear anon, maybe you can't read and can't tell the difference from one version to another.

the game is still in progress and maybe if they add features, maybe, it will get bigger... logic, this unknown...
pmk
i made a request for this a few days ago, thank you
HOLY SHIT it took almost 50 mintues for the setup to complete :))