Captain Comic II - Fractured Reality (1990)

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Added on July 12, 2015 by rickmomtryin Games > PC
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Captain Comic II - Fractured Reality (1990) (Size: 554.81 KB)
 fr.exe96.38 KB
 ComicFAQ.txt38.68 KB
 FRPAK.00116.98 KB
 FRDATA.016.25 KB
 fr014.014.98 KB
 fr012.014.41 KB
 FRPAK.00314.23 KB
 PROTCODE.txt14.18 KB
 fr011.013.58 KB
 fr001.012.55 KB

Description

Captain Comic II : Fractured Reality

Sections

a) Storyline - non-spoiling
b) Controls
c) Walkthrough
d) Full Storyline
e) Items
f) Contact Information


a) Storyline

In Captain Comic 1, Comic recovered the priceless Crown Jewels. These jewels were stolen from the planet Omsoc (cosmo backwards) by thugs from Tambi. Anyway, en route back to Omsoc, Comic receives a faint distress signal from an uncharted plant. He then teleports down to the planet without even his trusty Blastola Cola from the last adventure, and sets out to find the source of the signal.

The rest of the storyline is included after the walkthrough

b) Controls
Definable:
Up, Down, Left, Right, Jump, Trigger

I usually set these to Up, Down, Left, Right, Left Control, and Left Shift, respectively.

The in-game controls that can't me modified are:
Home - Lets you select an item to drop with the Trigger
PgDn - Selects the weapon/tool one down from the one you are currently on
PgUp - Selects the weapon/tool one up from the one you are currently on


c) Walkthrough
You start on this hill. Your first objective is to get some blastola cola. So, go right, avoiding the waltzing flowers, and climb up the stairs. You will find a cola and a locked door. When you try to open it, you will see a green key flashing over your head. You need to find this key before you can go through the door.
Go left a couple of screens until you come to a waterfall going into water. Jump in the water and swim right, avoiding the red fish. At the end of this screen, keep going right. In the next screen, swim up, and then just follow the twists and turns of the passages until you get out of the water. Climb up a level and grab that green key and hit Esc->Q and save. Now load and go back to the locked building, which you can now enter. Keep going right this time, and you will meet an alien. He will thank you for answering the distress signal, and tell you that their leader is at the top of the stairs, and he will tell you what is going on. The alien then warns you about the potted plants and the little tanks. Climb all of the way up the stairs, then go right a screen. Climb up this second set of stairs, and talk to the leader. He gives you a bit of storyline and tells you to get a pickaxe from his men, then go west (left) to the mines to get the temple key. Go back down the stairs here and go left a screen. Go down until you come on this sign that says "ESCAPE PODS" and points to the right. You will arrive at somewhat of a maze. Go right, up the stairs, left, up the stairs, and right until you come to stairs. Go down two sets of stairs, go right, go up the stairs, and then exit the screen to the right. You will come to the escape pod area. All of the pods except one are launched, and some aliens are standing by that one. One of the aliens will give you a pick axe, and the others will say "Good luck!". Try out your pick axe here. Press PgDn to select it, then press the fire key to use it. Pickaxe all of the boxes here, getting a hammer, screwdriver, tuning fork, gems and an extra fuel pack.
Exit, save and load here.
Now you need to go left. Go left until you come to a wall that you can't jump over with a lake right before it. The secret here is that you can jump higher coming out of water than from land. So, jump in the lake, and then jump out towards the wall, and you will make it up. Watch out for the little bugs that plant their heads in the ground then jump up when you get close. Make your way left, swimming through another (much bigger) lake, until you come to a hole in the hillside. Enter this. Go left a ways until you come to a box which you need to pickaxe before you can go further. Do so, and then go down two levels, ignoring the mine cart for now. THIS IS IMPORTANT. Jump over the little gaps, avoiding the mice, and pickaxe the two boxes at the end of the passage. One of them will contain an old lantern. You will need this later in the game. Go back up a level and jump in the mine cart. You will need to occasionally jump out of the cart over obstacles. You will go right a screen. Now, some obstacles you need to jump over, and some ride under. This is the order: jump, jump, jump, ride, jump, ride. You will then go up an incline and fall down. The cart will catch the track, and you will keep going. You will go up again, and fall down again, and this time you need to jump out of the cart and onto the blocks. Make your way right, and you will come to cave once more. Go up the stairs to your right and get the blue key. Keep going right until you come to a wall. Stand right next to the wall and jump. Your head will hit an invisible block and make it appear. Move left one space and jump again to hit another block. Jump up on the two blocks you've created and jump towards the left. Two more blocks will appear, and you can get up. Go all the way left until you come to the end of the platform. Stand one space away from the end and jump to make an invisible block appear. There is a string of three invisible blocks there right next to each other, so hit all three. Now go back to where there were two blocks of stone and jump up to the top of the stone structures. Go left, jumping on the blocks you just revealed and enter the faint door on the platform.
Now you need to go right as far as you can, up as far as you can, then left as far as you can. Pickaxe the box, then drop down and to your right to get a skull key. Drop down and go back out the door. Now drop down to the right and enter the stone door.
Go right, but watch out for the green ghosts. Your shots can't harm them. Follow the passage until you come to a door. Go through it, and out the hole. You will arrive back outside, near the base. Remember this spot: it is on the leftmost space of the waterfall just under the base. You can go in and out by standing on this space and pressing up, just like you would with a door. Now is a good time to save. Go back in the waterfall, and then in the door. Follow the passage down and right. You will come to the end of the screen. Go to the next screen, then go all of the way right, and talk to the native standing next to the key. He will give you a bit of storyline, tell you to take the key to the temple and get the power crystals back from the six fractured parts of reality. Once you have the key, the easiest way to get out is to save/reload.
Now go left one screnn, and then jump up onto the first white rock you see. Using this, jump up to the next level, and climb the mountain until you come to a white bridge. Cross it, then jump up to the next level and cross another white bridge back. Jump up to where a small bridge crosses the waterfall, and press up. You will enter a cave. There are two ways to get past this area: swim through the maze, or take my easy shortcut. I'm not going to tell you how to solve the maze. To get to the upper waterfall easily, do this: go next to the right wall and jump out of the water while holding right. You should hit and reveal an invisible block. Now jump at every other square, and there weill be blocks there, too. From these blocks you can start jumping, and hitting more blocks in a checkerboard fashion to get up to the upper waterfall.
Now that you're this high, jump right to the white bridge and cross it. Once at the end of it, jump over the waterfall and pickaxe the chest to get another Blastola Cola. Recross the bridge, jump down to where you came out at the higher waterfall, and go left to enter the temple.
Inside the temple, go right to the blank area of the wall just right of the door and press up. You will enter a hidden door. Go left until you meet a native standing by a device with six panels on it. Talk to the native, select one of the panels and save/reload. You will now start in front of the device instead of outside the temple.
The first reality you need to go to is Magic, so select it on the device and go left and stand on the green platform. You will arrive in a forest area if you have a good copy of CC2. If you don't you will be dumped into a dungeon, and won't be able to continue. See my contact information below to get a good copy. Anyways, in the forest area, go right until you come to a hole and a white rock. Jump up on the white rock and into the trees. Make your way back and forth through the trees until you end up on a branch leading to the next screen. Keep going, jumping from branch to branch, always staying as high as you can, except for one case where you need to jump from the longer lower branch. If you don't make it to one of the last branches, that's fine. If you do, you need to drop down anyway. There will be a native standing by a corkscrew. Get the corkscrew, and talk to the native. He will tell you that until you get the pinwheel shot randomizer, monsters will still be able to avoid your fire. Go left a screen, and keep going until you come to a hole in the ground (not a waterfall). Go down it, and be prepared to shoot a giant ant there. You will come to a door. Before you go through it, pickaxe the wall just to the left of it to get an extra life. Go through the door.
Go left, and climb up until you reach a grassy area with several natives standing around. Get the red key, and talk to them all for hints. Notice the one that says that the wizard turned his jumping boots into a broken lantern.
Go back down and through the door, then go back up to the surface. Just a little to the left is a white rock which will let you jump back up into the branches (it's the second rock). Make your way right until you come to the end of this screen. Go into the next one, which is a castle. Go inside the castle.
Once inside, jump left, always avoiding the little blue sparkles. Go through the door one to the left of the entrance. Go left, up the stairs and through the door at the top. Go left until you come to a door blocked by this little green thing with two arms. If you don't want to get hurt, jump over the green thing. The green thing will go up, and you can then enter the door. Now go right, jumping over the little holes and avoiding the blue sparklies. Now is the time to use that corkscrew. If you stand far enough away from the green things on the floor and shoot, you should be able to kill them. Go right, down the stairs, left, down the stairs, and right past the end of this screen.
Go right until you come to three little green things sitting on the floor. Jump on one, and let it carryyou up to the top, then go left when it releases you. On this higher platform, go left as far as you can and pick up the necklace. Now jump up into the water and swim right and up. When you come to a T, go left. Swim as far left as you can, and pick up the mirror. Now go back right to the T, then keep going right past the little stream to the end. Now go back left until the right wall just disappears out of view, then drop down out of the water. Go through the door.
Boss time! Go right, past the little green thingies and up the ledges. This is quite hard to do with the "happy feet" spells going down the ledges. Anyway, once you get past the ledges, keep going right. You will meet a wizard sitting on a throne constantly casting happy feet spells at you. You need to jump at him, fire several shots at him before the spells carry you back, and jump back. Do this several times and the wizard will die and stop casting spells. Jump up on his throne and pickaxe the two squares behind his throne. You will reveal a wand. Pick it up. Now, remember how the guy said the wizard had turned his jumping boots into an old lantern? Hit [Home] and drop the lantern you picked up in the mines (you did read that part of the walkthrough, didn't you?), and hit it with the wand. Presto! New jumping boots. Now drop the tuning fork, mirror, and necklace, and hit them all with the wand. They will change, and you can pick up the items (gems and lives, I think). Now go left back past the ledges and little green things. Keep going until you come to the end of the platform. Jump into the water and swim down and around. When you come up, you will see a metal box. Pickaxe it to reveal a crystal ball. Hit the ball with the wand to change it to a power crystal, and pick up the crystal to teleport back to the temple. Now go right past the device to the platform there and drop the crystal. Go back to the device and select Ice as your next level. Stand on the green platform and you will be teleported to the ice level.
To start with, go up and around, avoiding the icicles and snowballs. Jump over the first gap you come to and fall into the second. You will slide uncontrollably on the ice, and the only way to change direction is to jump. Go right catiously, jumping and shooting the icicles as you come to them. At the end of the corridor is a door. Go through it. Go right as far as you can. You will eventually come out of the underground and climb a mountain. From here you can jump on to some ice ledges. Jump from ledge to ledge going left. At the extreme left of the area you will find ice boots which will allow you to walk firmly on ice. Now is a good time to save/reload. Go back into the ice level, and this time jump over both gaps (now that you can). Go right until you come to a bobsled. Jump on it. In the first screen there is only one stump you need to jump over. The next one is a little more difficult. This is the procedure:

Take the first jump
Skip the second
Take the third
Jump over two stumps
Jump over the next stump and the jump immediately following

If you have done this correctly, you should end up sledding underground into the next screen, where you will get off of the bobsled. Get the key here and save/reload. Go back into the ice level and go down into the first hole, and into the door. You will now be back where you ended the bobsled area. Go right and a little ways up the stairs, then take the narrow passage to your left up to the top. Go left past the end of the screen. In the next screen you should com upon a snowman. Jump on him to get the head, then go right, set the head down, and hit it with the wand. It will turn into a keycard that you need in the Techno level. Go right, jumping across the first narrow passage. Drop down into the second while holding right. You will land in a small room. Pickaxe the blocks on both sides of the room. On the leftmost side of the room is an extra life, and on the rightmost side is the (drumroll here) pinwheel shot randomizer. Drop down the hole.
Now go right and all the way up the stairs. Jump around on the platforms until you make it to the right-hand one that is attched to the ceiling by an icicle. Now jump right as far as you can, and you should land on a little ledge with some breakable blocks in front of you. Break them, then drop your corkscrew. Run in underneath the hail of icicles and break the blocks, then get under cover. Run out again just long enough to break the block in front of the boss here, then run back under cover. Now turn around and start shooting. If hadn't dropped your corkscrew, your shots wouldn't hit him. Once he dies, the falling icicles will stop and a crystal will appear. Run back and get the corkscrew, then get crystal to teleport back to the temple.
Select Techno on the device, and go stand on the green platform. Now go right all the way, shooting and avoiding the mechanical birds. Enter the door that says, "Park staff only". Go right here, but watch out for the little boingy things. Once you are all the way right, you should be able to jump up on the platforms. Jump left and up, then go through the door. In here is a robot (shoot it) and a Blastola Cola. Go back through the door. Now go right until you come to this dropoff. Jump down here, and you should be at another dropoff. Jump down here, but make sure to hold down right while you fall! This way you will make it to the ledge and not fall down the pit. Shoot the robots, as these can kill you very quickly. Then jump over the ledge and enter the door here. Jump across the gap and enter the door opposite from the one you just came out of. Go left, then fall down. You need to fall like this: Go left just enough to fall, then immediately hold right. You should enter the gap. Hop down to the platform and shoot the robot. Hop platform-to-pla

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Captain Comic II - Fractured Reality (1990)

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