Call To Arms (Alpha v.0.690)

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leechers: 0
Added on November 29, 2015 by Rocky_45in Games
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Call To Arms (Alpha v.0.690) (Size: 5.87 GB)
 Game.bin5.84 GB
 SetupCTA.exe3.13 MB
 CTA_Fix_Repair_LAN_Universal.exe2.25 MB
 vcredist_x64.exe9.8 MB
 vcredist_x86.exe8.57 MB
 dxwebsetup.exe285.34 KB

Description





Changelog:
Update 200.690.0General• Added 2 new singleplayer missions• Added new multiplayer 4v4 map• Added Technical ZPU• Added civilian human models• Added new 3d models for ammo• Added several main guns and adjusted old ones• Added new font in preparation of new interface• Added HEAT and TOW tank ammo• Added HE shells for auto-cannons• Added updated bushes• Added new FX• Added new buildings• Added xml parsing library• Added the fortification ability• Added foliage translucency• Added weapon description to ammo text below crosshair• Added display ammo in third person control• Added a right-click menu for the chat messages that lets the user copy the text• Added a new budget mode "fullpayback"• Added reloading animation for third person control.• Added the option showEnvironmentMap under sky in the Environment settings• Added a new layer for handling visual zoom effects in 3rd person• Added fov based zoom• Changed minimal resolution to 1280x720• Changed unit name in buy menu for call to arms from black to white• Changed "globalEnvoironment" will no longer override the value set in "texture"• Changed TOW rocket fly physics• Changed gun penetration table to reflect 3rd person unlimited range• Changed middle bar in third person control• Increased bullet damage of weapons beyond 40% of their max range• Increased damage of SPG9 Frag grenade• Reduced splash damage of AP shells of auto-cannons• Removed no-unit lose condition in Last Man Standing• Fixed broken burst accuracy of auto-cannons• Fixed rendering order for text and background• Fixed disable manual control on game end• Fixed crash on windows size change• Fixed crash in texture browser dialog• Fixed don't show unit highlight in third person• Fixed abilities registration issue• Fixed bullet detonation check for those without explicitly set projectile damage• Fixed units will try to equip a weapon after shooting a bazooka• Fixed lobby full mechanism now considers reserved slots correctly• Fixed that you can no longer "Open" a slot if it can't accept human players• Fixed closed and reserved slots now count as unavailable in the lobby viewer• Fixed material id flags overflow• Fixed bots via singleplayer skirmish lobbies• Fixed several map issues• Fixed several object issues

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5.87 GB
seeders:0
leechers:0
Call To Arms (Alpha v.0.690)