Business Skills tutorials_Start Your Own Game Company John Romero_43500

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Added on February 5, 2016 by tsietaer123in Other > Tutorials
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Business Skills tutorials_Start Your Own Game Company John Romero_43500 (Size: 1.65 GB)
 001 Welcome.mp421.22 MB
 002 Do you need to start your own company.mp438.89 MB
 003 Do you need a business plan.mp474.73 MB
 004 Registering a business.mp481.67 MB
 005 How should you treat equity.mp491.66 MB
 006 Protecting a company when founders leave.mp471.21 MB
 007 Lessons learned - id Software, Ion Storm, and Gazillion.mp458.54 MB
 008 What does it cost to run a game company.mp494.62 MB
 009 How to get funding when no one knows you.mp466.9 MB
 010 Getting funding from a publisher.mp4109.29 MB
 011 When to give up ownership or royalties.mp427.64 MB
 012 How to prepare to present to investors.mp454.64 MB
 013 Make sure everyone at a startup gets paid.mp460.71 MB
 014 Keeping a small gaming startup going.mp471.24 MB
 015 Handling payroll and HR at a game company.mp480.41 MB
 016 Did making money change id Software.mp475.2 MB
 017 When to contract out game development.mp465.13 MB
 018 How much do nonprogrammers need to know.mp481.79 MB
 019 Hiring game development contractors.mp4105.5 MB
 020 Organizing contracts and paperwork.mp476.48 MB
 021 Is it worth it to have a lawyer.mp471.25 MB
 022 Why is original IP development important.mp450.99 MB
 023 Make original IP while operating as a work for hire.mp461.32 MB
 024 Where to go for help when things go wrong.mp460.48 MB
 025 Learning from failure.mp428.22 MB
 026 Next steps.mp412.43 MB

Description

John Romero is an award-winning game designer, programmer, and artist whose work spans over 150 games, including iconic games such as Wolfenstein, DOOM, and Quake. He's also a serial entrepreneur who has founded over 11 successful companies. In this interview, he gives advice on founding a gaming startup, from creating a business plan and finding investors to dealing with contractors and paperwork. John's insights are both inspirational and practical, filled with solid advice on starting a game company.

For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.
Topics include:
Creating a business plan for a game design company
Registering a business
Understanding the costs of running a game company
Getting funding from publishers and investors
Keeping a game company going and growing
Handling payroll and HR
Hiring game development contractors
Developing original intellectual property (IP)

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Business Skills tutorials_Start Your Own Game Company John Romero_43500