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The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin to master this powerful and capable application. These video tutorials are provided free of charge, and we hope you enjoy and benefit from them. Video Tutorials by Blender Underground Blender Basics Part 1 - This first installment of the Blender Basics Video Tutorial series introduces the user to BlenderΓÇÖs interface, preferences, and basic navigation. If youΓÇÖre new to Blender, start with this lesson. ItΓÇÖs just over an hour, and will help you get comfortable with BlenderΓÇÖs interface and some of its conventions. Startup Scene - 01:20 Preferences - 03:02 Saving Settings - 06:37 Interface - 07:43 Navigating 3D - 16:29 Layers - 20:18 Manipulating Objects - 23:34 3D Transform Manipulators - 32:56 Origin Point - 42:30 Pivot Modes - 46:33 Viewport Shading - 55:20 Blender Basics Part 2 - The second video tutorial of the series delves a little more deeply into BlenderΓÇÖs objects, and deals with smoothing and the Subsurf modifier, which is one of the most useful mesh modifiers in existence. This tutorial finishes by introducing the user to Edit Mode, where all the mesh editing magic happens. Creating Objects - 01:47 Set Smooth - 15:02 Subsurf - 22:00 Edit Mode - 39:09 Blender Basics Part 3 This third part of the Blender Basics series of video tutorials gets serious by looking under the hood of Subsurf usage and some of its advanced features. The Edge Split modifier is also introduced as well as some utilitarian practices regarding polygonal meshes, namely merging vertices and extruding geometry. To help solidify whatΓÇÖs been learned thus far, a simple model tutoral is provided at the end of the lesson. Advanced Subsurf - 01:09 Subsurf Creasing - 14:55 Advanced Smoothing - 26:22 Merging Vertices - 35:42 Edge Split Modifier - 40:48 Extrusions - 46:43 A Simple Model - 55:11 Blender Basics Part 3 Supplemental - This supplement to Part 3 brings into focus features introduced in earlier lessons. This is the result of feedback from several users regarding usage of elements touched upon previously in the series, and makes clear some nifty elements left out of Parts 1-3, such as the Bounding Box Pivot Mode, and a powerful shortcut to using Loop Cut. Pivot mode: Bounding Box - 01:12 Make Edge/Face - 04:48 Loopcut and Subdivide Multi - 08:37 Select Linked Geometry - 11:14 Blender Basics Part 4 - The fourth installment in Blender UndergroundΓÇÖs beginner video tutorial series deals with a more abstract aspect of Blender, the relationships of objects and data. While this lesson is a mild departure from the previous segments, it deals with subjects that will make advancing the userΓÇÖs understanding of Blender not only possible, but easier. Take the time to work through this lesson and youΓÇÖll find that understanding how Blender deals with data relationships will give you important insights into how Blender works, making more advanced topics easier to understand. The Outliner - 01:16 Mesh Data - 08:13 OOPS Schematic - 17:32 Linked Duplicates - 37:36 Multiple Scenes - 46:31 Blog Post: Blender Tutorial Release Part 4 Blender Basics Part 5 - This installment of the series lays a foundation for understanding the Materials panel. Beginning with explanation on the diffuse shader, this tutorial advances to cover the switches and dials of Materials, followed by a lengthy look at Raytracing. Ramp shaders are also covered, long with a brief tutorial on assigning multiple materials. About Shaders - 01:38 Shader Types - 16:18 Material Settings - 30:18 Pipeline Settings - 39:15 Raytracing - 50:23 Ramp Shaders - 1:22:40 Multiple Materials - 1:38:36 Sharing Widget |