Blender Master Class rohitnehra.epub

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Added on May 19, 2016 by rohitnehrain Books > Ebooks
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Blender Master Class rohitnehra.epub (Size: 21.48 MB)
 Blender Master Class.epub21.48 MB

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1. Work rough to smooth. Don't start adding details to your sculpts until you're happy with the overall shapes. Otherwise, you'll end up having to re-do details later if you have to correct mistakes, or worse, you'll end up leaving mistakes in because you don't want to disrupt those nice details you spent all that time on. Enjoy the freedom you have in the early stages of sculpting, and be confident in making big brushstrokes when laying down the broad shapes of your sculpts. You can worry about the details later.

2. Add and subtract. A common mistake for those new to sculpting is to build up forms and correct mistakes by adding more and more volume to their sculpts. This can sometimes get out of control, disrupting the overall proportions and resulting in big, inflated looking characters. Instead, refine your model using the subtractive and additive modes of each sculpt brush, and watch your model's silhouette to make sure that the overall shape stays under control.

3. Break symmetry. When sculpting characters, it can be tempting to rely on Blender's symmetry tools to sculpt both sides of your character at once. This is great when you're just beginning a sculpt, but real characters have varying degrees of asymmetry, and there can be big differences between the two sides of a character. Decide for yourself when it's the right time to turn off symmetry for your specific sculpt, but definitely do it before you get down to the really fine details.

4. Use Blender's hiding tools to sculpt difficult to reach areas. Blender has some nice tools for hiding geometry when sculpting, which can be found in the 3D Viewport header in Sculpt mode. You can hide based on masking, or draw a bounding box to hide polygons. You can also use the shortcut Alt-B to restrict Blender's Viewport to only draw objects within a bounding box, which works in any model.

5. Check your Viewport camera settings. Bring up the Properties region of the 3D Viewport (hotkey N) and adjust the Lens setting in the View panel. This adjusts the perspective of your view and makes a big difference to how the proportions of your sculpt will appear. When looking close up at a face, noses can look big and bulbous and the sides of heads look to be far in the distance with too small a lens value. Try to match the perspective you see in your reference. If you aren't working from reference, a value of around 100mm works well for sculpting faces.

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Blender Master Class rohitnehra.epub