Blender-2.62-release-windows32-atik0786

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Added on March 12, 2012 by Atik0786in Applications > Windows
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Blender-2.62-release-windows32-atik0786 (Size: 28.18 MB)
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 Release Group.txt304 bytes
 features.txt14.37 KB
 Requirements.txt1.04 KB
 blender-2.62-release-windows32.exe27.85 MB
 Blender.png330.13 KB

Description



::Screens::



::Release Notes::

Interface


The Interface allows you to change, adapt and re distribute the layout of all UI components and tools to suit the

task at hand.

From the smallest adjustment in size to a full custom interface, all this adaptability and ease of change allows

for smooth and organic work flows with natural scene interaction.

Fully customizable Interface
Non-overlapping and non-blocking UI delivers unsurpassed workflow
Undo support on all levels
Anti-aliased fonts with international translation support
Built-in text editor for annotations and editing Python scripts
Fully scriptable UI with custom themes
Consistent interface across all platforms




Rigging


Transforming any model into a posable character has never been easier, with highly sophisticated methods of

deformation calculation that allow realistic mesh displacement.

Specialized add-ons give you the power to create professional grade rigs for your characters in just a few steps.

Fast skeleton creation mode
Interactive 3D paint for vertex weighting
Fast envelope based skinning
Automatic Skinning that really works (heat equilibrium based)
Mirror editing (bone creation and weight painting)
Double Quaternion deformation reduces shrinking and other bone deformation errors
Volume deformer uses a mesh cage to deform complex meshes with great results
Bone layers and colored groups for better rig organization
B-spline interpolated bones; forget about elbow twists
Constraint stack for IK solver setup and other constraints
PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling

needed.




Animation


Thanks to flawless integration, tasks as simple as walk cycles or as complex as lip syncing can be undertaken with

more emphasis on the results and the fine tunning.

With the Non Linear Animation (NLA) independent movements, poses, and gestures can be combined into complex

actions, and reordered or altered individually, without having to remake the whole animation.

Armature (skeleton) deformation with forward/inverse kinematics with pole target support
Auto IK allows posing FK chains easily
Non-linear animation editor for mixing individual actions created in Action editor
Automated walkcycles along paths
Animated constraint system
Vertex key framing for morphing, with controlling sliders
Edit and create new blendshapes from existing targets
Character animation pose editor
'Ipo' system integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing support for sound synchronisation
Timeline offers fast acces to many playback functions, autokey, help markers
Python scripting access for custom and procedural animation effects.




UV Unwrapping


Using any of the multiple available tools to project meshes, it is straightforward to manage texture space for a

given geometry.

Projections can be exported as image layouts, the unwrapped area can be adapted to existing images, apply multiple

textures and special materials like specular and bump maps, alterations can be done interactively and see the

results in real time.

Conformal and Angle Based unwrapping methods
Interactive transform of UV maps by vertex pinning
Proportional falloff editing of UV maps for smooth transformations
Seam based unwrapping
Cube, Cylinder, Sphere, View projections
Catmull-Clark subdivition of UVs for less distortion
Minimize stretch tool allows to reduce area distortion
Multiple UV layers
Demo Movie





Physics and Particles


Complex and dynamic materials that interact with each other and their environment are easy to set up and control,

alter the natural flow of water or set flags to rail in the wind with special effectors.

From a crumbling building, an exploding ship or a refreshing glass of water to hair that wades in the air, fluffy

fur or a patch of grass, the physics and particle system will deliver great looking results.

Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides,

wind and vortex effects. Particles can be deflected by moving geometry
Hair strands can be created by a static particle system, supporting all particle control methods
Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can

also be animated. Supports vector blur and is integrated with the particle system
Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and

particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
Game engine rigid body physics can be easily baked into animation curves.




Realtime 3D/Game Creation


With its complete integration to code base and its totally graphical interface, the game engine is both fully

independent from, while at the same time perfectly adapted to, your programing skills.

Use the visual data blocks to create your game logic, or code your own, either way once finished your product can

be ported to the run time environment of your choice.

Graphical logic editor for defining interactive behavior without programming
Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision

detection and rigid body dynamics library developed for Play Station 3
Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto

deactivation mode
Discrete collision detection for RigidBody simulation
Support for in-game activation of dynamic constraints
Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
Python scripting API for sophisticated control and AI, fully defined advanced game logic
Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping

modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax

Mapping
Playback of games and interactive 3D content without compiling or preprocessing
Audio, using the SDL toolkit
Multi-layering of Scenes for overlay interfaces.




Extensible


Blender is not only a program, it is a foundation and a community, as a result whenever you use blender, you are

not alone, hundreds of people around the world from programing hobbyists to professionals devoted to the Blender

cause contribute enhancements and additional features on a daily bases.

With support ranging from a wide variety of available online resources to friendly irc communities, Blender will

just keep getting better, and who knows, maybe the next great contributor will be, you.

All program functionalities are conveniently exposed and accessible through python, allowing you to create your own

programming based solutions.
Community contributed add-ons expand every aspect of the functionality including rendering engines, import-export

file formats, available mesh objects.




Character Modeling


With a great variety of tools available, Sculpting can be used to create very detailed organic looking characters.

Coupled with modifiers like multi-res, the models can be very complex while the interface remains responsive.

Because these tools are available within Blender itself the production is greatly streamlined, and with GLSL

support the results are instantaneous.

Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate,

Grab) supporting symmetry
Smooth soft selection editing tools for organic modeling
Python scripting access for custom tools.




Solids Modeling


Hard surfaces and Subdivision surface modeling benefit from tools that range from community provided complex

primitives to stackable modifiers

The modifiers allow non destructive alterations to a base mesh, these can be easily modified, interchanged and

undone.

A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector

fonts (TrueType, PostScript, OpenType)
Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate,

Grab) supporting symmetry
Modifier stack deformers such as Lattice, Curve, Armature or Displace
Mirror modifier with middle vertices clipping and automatic deletion of inner faces
Non destructive real time Boolean and Array modifiers
Mesh modeling based on vertex, edge and/or face selection
Smooth soft selection editing tools for organic modeling
Python scripting access for custom tools.




Rendering


True and tested, the robust default render engine is an industrial strength image generator.

With powerful optimization for material nodes and procedural textures, along with fully compliant support for farm

rendering, the Blender internal render engine is reliable, fast and efficient.

Fast inbuilt raytracer
Oversampling, motion blur, post-production effects, fields, non-square pixels
Tile-based and fully threaded
Render layers and passes
Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
Render engine tightly integrated with the node compositor
Halo, lens flares and fog effects
Vector motion-blur post-process effect (using node compositor)
Realistic defocus (DOF) post-process effect (using node compositor)
Edge rendering for toon shading
Interactive preview rendering panel in any 3d view
Ambient Occlusion
Approximate Global Illumunination
Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See

Resources for a full list.




Raytrace Rendering


Create stunning visuals using a render engine that treats light in a more natural way, with the Cycles Render

Engine.

Unleash the power of your graphic card with Blender providing full support to GPU rendering.

Fast inbuilt raytracer
Oversampling, motion blur, post-production effects, fields, non-square pixels
Tile-based and fully threaded
Render layers and passes
Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
Render engine tightly integrated with the node compositor
Halo, lens flares and fog effects
Vector motion-blur post-process effect (using node compositor)
Realistic defocus (DOF) post-process effect (using node compositor)
Edge rendering for toon shading
Interactive preview rendering panel in any 3d view
Ambient Occlusion
Approximate Global Illumunination
Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See

Resources for a full list.




Shading


Combining textures with fine grained deformation, complex materials can be applied and directly altered in the

viewport.

With the completely node based Blender Shadding system, complex computed colors can be obtained by the controlled

combination of base materials, lighting, and special textures mapped to the geometry.

Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
Node editor for creating and mixing complex materials
PyNodes: write your own Python shaders with realtime feedback, no need to compile
Material previews rendered by main render engine
Fast, realistic subsurface scattering
Blurry reflections and refractions
Tangent shading to give any shader an anisotropic effect
Versatile procedural textures system
Reflection maps
Normal, displacement and bump maps.




Imaging and Compositing


With the compositor fully integrated into the rendering pipeline, there is no need for intermediate files or

applications, allowing for quick and easy corrections and composites to your rendered scene.

But if you need to use intermediate applications Blender can render out all layers and passes to a single

multilayered OpenEXR file for ease of access and efficient use of available hardware.

Compositor tightly integrated and aligned with the rendering pipeline
MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key,

Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
Preview panel to define the portion of interest. A composite then only happens on this part
Threaded and memory efficient (up to 8 processors)
Near realtime sequencer can edit hours of video
Waveform and U/V scatter plots
Open and write many audio & video file formats using ffmpeg
Can render using frameserver-support directly into foreign applications
Supports float images as well as regular 8 bits images
Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images).




Files

Blender is perfectly aware that your environment will require you to use more than one program, for this reason in

comes packed with a myriad of options for interacting with other formats.

From 2D to 3D, simple models and complex scene become completely interchangeable across a vast variety of

specialized import-export addons.

Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
.blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be

used as a library to link to from other .blend files
Read and write support for many other 2D and 3D formats
2D
TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV

(Windows and Mac OS X)
3D
3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion

Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape,

VRML, VRML97, X3D Extensible 3D, xfig export.




Supported Platforms

Windows XP, Vista, 7
Mac OS X (PPC and Intel)
Linux
FreeBSD
Blender works on 32 and 64 bit systems


::Requirements::

General information

Blender 2.5x works on nearly all operating systems. It runs out of the box, you don't even have to install it. Just

unpack the archive you find in the Download section and start Blender!

Graphics card note: Blender runs on all Open GL compliant cards, although there are some issues with cheap onboard

cards (Intel, Via). We therefore can't officialy support and guarantee that Blender works fine on those systems.

Operating Systems

Windows XP, Vista or 7
Mac OS X 10.5 and later
Linux
FreeBSD
Minimal specs for Hardware

1 GHZ Single Core CPU
512 MB RAM
1024 x 768 px Display with 16 bit color
3 Button Mouse
Open GL Graphics Card with 64 MB RAM
Good specs for Hardware

2 GHZ Dual Core CPU
2 GB RAM
1920 x 1200 px Display with 24 bit color
3 Button Mouse
Open GL Graphics Card with 256 or 512 MB RAM
Production specs for Hardware

64 bits, Multi Core CPU
8-16 GB RAM
Two times 1920 x 1200 px Display with 24 bit color
3 Button Mouse + tablet
Open GL Graphics Card with 1 GB RAM, ATI FireGL or Nvidia Quadro



::Installation Instructions::


Just instal

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All Comments

thanks all
What in the holy hell does "YOLO" have to do with the Blender software?
wtf is yolo
thanks
ek0
thank bro :)