Beginning C++ Through Game Programming (Size: 4.34 MB)
| | Beginning C++ Through Game Programming, Third Edition.pdf | 4.22 MB |
| | cpptgp_3e.zip | 40.85 KB |
| | BlackJack.cpp | 11.43 KB |
| | overriding_boss.cpp | 1.47 KB |
| | polymorphic_bad_guy.cpp | 1.4 KB |
| | simple_boss2.cpp | 932 bytes |
| | simple_boss.cpp | 891 bytes |
| | abstract_creature.cpp | 851 bytes |
| | tic-tac-toe2.cpp | 7.55 KB |
| | pointing.cpp | 1.62 KB |
| | inventory_pointer.cpp | 1.57 KB |
| | array_passer.cpp | 1.15 KB |
| | swap_pointer_ver.cpp | 1.14 KB |
| | inventory_displayer_pointer_ver.cpp | 935 bytes |
| | tic-tac-toe.cpp | 7.35 KB |
| | inventory_referencer.cpp | 1.46 KB |
| | SWAP.cpp | 918 bytes |
| | inventory_displayer.cpp | 752 bytes |
| | referencing.cpp | 672 bytes |
| | game_lobby.cpp | 3.01 KB |
| | heap_data_member.cpp | 2.15 KB |
| | critter_farm.cpp | 1.35 KB |
| | friend_critter.cpp | 1.3 KB |
| | heap.cpp | 929 bytes |
| | Hangman.cpp | 2.35 KB |
| | heros_inventory3.cpp | 1.52 KB |
| | high_scores.cpp | 1.3 KB |
| | heros_inventory2.cpp | 1.21 KB |
| | critter_caretaker.cpp | 2.08 KB |
| | private_critter.cpp | 1.11 KB |
| | static_critter.cpp | 996 bytes |
| | simple_critter.cpp | 751 bytes |
| | constructor_critter.cpp | 590 bytes |
| | word_jumble.cpp | 1.86 KB |
| | string_tester.cpp | 1.27 KB |
| | heros_inventory.cpp | 1.12 KB |
| | COUNTER.cpp | 899 bytes |
| | tic-tac-toe_board.cpp | 893 bytes |
| | mad-lib.cpp | 1.81 KB |
| | Yes_or_No.cpp | 876 bytes |
| | Scoping.cpp | 863 bytes |
| | global_reach.cpp | 851 bytes |
| | taking_damage.cpp | 659 bytes |
| | give_me_a_number.cpp | 629 bytes |
| | TRIPLE.cpp | 444 bytes |
| | Instructions.cpp | 399 bytes |
| | lost_fortune.cpp | 1.55 KB |
| | game_stats.cpp | 941 bytes |
| | game_stats2.cpp | 915 bytes |
| | game_stats3.cpp | 592 bytes |
| | expensive_calculator.cpp | 497 bytes |
| | game_over3.cpp | 182 bytes |
| | game_over2.cpp | 164 bytes |
| | game_over.cpp | 133 bytes |
| | designers_network.cpp | 965 bytes |
| | guess_my_number.cpp | 754 bytes |
| | score_rater.cpp | 643 bytes |
| | menu_chooser.cpp | 556 bytes |
| | score_rater3.cpp | 550 bytes |
| | die_roller.cpp | 449 bytes |
| | finicky_counter.cpp | 383 bytes |
| | score_rater2.cpp | 349 bytes |
| | play_again.cpp | 318 bytes |
| | play_again2.cpp | 315 bytes |
Description
Title: Beginning C++ Through Game Programming
Author: Michael Dawson
Publisher: Course Technology PTR
Page Count: 433
Source Code included in "cpptgp_3e" folder.
This book is for anyone who wants to program games. It’s aimed at the total
beginner and assumes no previous programming experience. If you’re comfortable
using your computer, then you can start your game programming odyssey
right here. But just because this book is written for the beginner, that doesn’t
mean learning C++ and game programming will be easy. You’ll have to read,
work, and experiment. By the end of this book, you’ll have a solid foundation in
the game programming language of the professionals.
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