BeamNG.drive v0.4.3.2

seeders: 1
leechers: 6
Added on November 27, 2015 by IGGGAMESin Games
Torrent verified.


  • Game: Drive
  • Platform: PC
Available in versions:

BeamNG.drive v0.4.3.2 (Size: 1.62 GB)
 BeamNG.drive.0.4.3.2.zip1.62 GB

Description



Title: BeamNG.drive
Genre: Racing, Simulation, Early Access
Developer: BeamNG
Publisher: BeamNG
Release Date: 29 May, 2015


About This Game

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.


Key Features

All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
Soft-body physics sandbox
7 detailed, customizable, destructible vehicles, with more to come
7 terrains to explore and drive across, with more to come
Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
Full modding and content creation capabilities - make maps and vehicles, and script gameplay
Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
Online authentication is only necessary to update; the game itself does not need an internet connection to run.
Exclusive access to a section of our forum where you can talk directly to the devs and report bugs, suggest features, etc.
The exclusive forum section also contains 3rd-party content, including vehicles and terrains.
In addition, you get a little BeamNG.drive logo under your avatar on the BeamNG forums


System Requirements

Minimum:
OS: Windows 7
Processor: Desktop Intel i3
Memory: 4 GB RAM
Graphics: GTX 550 TI
DirectX: Version 9.0c
Hard Drive: 4 GB available space

Recommended:
OS: Windows 8 64 Bit
Processor: High-end Intel i5/i7 or High-end AMD 6 Core or better
Memory: 8 GB RAM
Graphics: GTX 780
DirectX: Version 9.0c
Hard Drive: 4 GB available space
Additional Notes: Gamepad recommended









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1.62 GB
seeders:1
leechers:6
BeamNG.drive v0.4.3.2

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All Comments

Thanks man!
Thanks!! Finally, I can play using a gamepad :)
Alleluia!
thank's, but why do you archive them and say nothing about what's inside ?
Fixed "black terrain" render with materials without normal map.
Fixed launcher "lavasoft crash" workaround
Fixed launcher incorrectly running the 32-bit game in some cases due to buggy memory check
Reduced video memory bandwidth usage during shadows render
Reduced shadow acne
User Interface: Added support for manually sorted vehicle factory colors
User Interface: Added automatic color sorting on unsorted factory colors from vehicles
User Interface: Fixed environment menu not reseting gravity and simSpeed on reopen
Fixed vehicle selector ordering with old/incorrectly setup mods
Input: Fixed FFB sometimes ceasing to work when reloading or replacing a vehicle
Input: Improved all bindings input lag (now they all have the same reaction time as fastpath steering response)
Input: Improved dynamic steering response by one frame
Added smoothing to AI's steering, to prevent AI from breaking steering rack
Fixed sounds not working on nodes other than CAMERA or ENGINE

Features:

Allow to start scenarios by hitting throttle pedal/axis/button
Lazy loading of all apps (custom apps now supported, we will update the tutorial soon)
Added missing Trip Computer app

Vehicles:

Centered all cars' interior cams
Removed tint from all cars' windshields, added tint to some cars' side and rear windows
Added more colors to some cars
Fixed various cars' welded/locked differentials
Covet: New "Beater" variant
Moonhawk: Several different paintjobs added (was in the last update but left out of changelog)

Terrains:

Very minor Jungle Rock Island and East Coast USA fixes
Thanks for posting :)