Axiom Verge v1.29

seeders: 7
leechers: 0
Added on March 30, 2016 by IGGGAMESin Games
Torrent verified.


Available in versions:

Axiom Verge v1.29 (Size: 287.07 MB)
 IGG-Axiom.Verge.v1.29.rar287.07 MB

Description



Title: Axiom Verge
Genre: Action, Adventure, Indie
Developer: Thomas Happ Games LLC
Publisher: Thomas Happ Games LLC
Release Date: 14 May, 2015


Changelog

http://steamcommunity.com/ga...ts/detail/155717606285326132


About This Game

This is the action-adventure you’ve been waiting decades for. After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?

Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it.

Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.

Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.

And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment.

Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.

It's Axiom Verge.


System Requirements

Minimum:
OS: Windows Vista
Processor: Intel Pentium E2180 2.0 GHz
Memory: 500 MB RAM
Graphics: Intel HD Graphics 4400
Hard Drive: 300 MB available space
Additional Notes: Dual Shock 4 or XInput controller recommended.









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287.07 MB
seeders:7
leechers:0
Axiom Verge v1.29

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All Comments

thanks. change log link is for a different game by the way

Axiom Verge Change Log
----------------------

Version 1.29, 3/18/2016
-----------------------
Implemented caching system for projectiles and explosions (reduced garbage collection with tradeoff of increased RAM usage)
Buffed power of Tendrils, Inertial Pulse, Data Bomb, Scythe
Fixed a bug with Data Bomb that was making it much less powerful than intended
Fixed bug causing Uruku to continue dealing damage when laser was finished
Removed pointless additional render target created by some glitch visuals
Fixed some cases where a shader was referencing a disposed texture