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All credits go to ALI213 for cracking.
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
http://store.steampowered.com/app/332200/
Changelog:
Version 1.11, 5/25/2015-----------------------Improvements to BlendState performanceUpdate to FNA which also improves BlendState performanceFix for the Vision death bugNo longer possible to exit Speedruns without saving (except for when you beat the game)6:41 PM PST-Fix for healthbar UI-Simplified blur and cellular automata shadersVersion 1.10, 5/23/2015-----------------------Minor fixes to secret world tilemaps in Ukkin-Na and AbsuMinor localization additions3:35 PM PST - Fix for the manta boss crashVersion 1.09, 5/22/2015-----------------------Fix for animated tile rendering issue introduced in 1.08Reduced final boss weapon damageReduced Sentinel weapon damage7:21 PM PST - Improved tile map rendering performance.8:52 PM PST - Fix for Secret World crashVersion 1.08, 5/21/2015-----------------------Implemented in-game leaderboardsCompletely revised default keyboard layout for better international compatibiltiyFixed bug where Hard games weren't uploading to leaderboardRevised speedruns to return to Speedrun screen instead of Title when quitting, continue timerFixes to menu cursor movementFixes to numpad mappingAssorted tile map fixesNot really a version, just testing some things----------------------------------------------Changed the tile set shader to the stock SpriteBatch shaderAdded some shader parameters to Trace's pixel shader output in case this is not handled by the fetch shaderVersion 1.07, 5/17/2015-----------------------Move SteamAPI.Init to happen earlier in executionAdded message popup for when SteamAPI.Init failsUpdated mojoshader.dll with more fixes from EthanVersion 1.06, 5/16/2015----------------------Added controller detectionAdded 2 graphics detail level optionsFixed several config bugsAdded updated mojoshader.dll (to handle Intel 965 Express Chipset). Thanks, Ethan Lee.Fixed controller settings for Nyko AirfloLow health beep now fades out to a lower volume after a timeExtra guard against crashes riding OraccaVersion 1.05, 5/15/2015-----------------------Updated to newest FNA, added gamecontrollerdb supportUpdated to SDL 2.03Added small dead zone for drill analog pressMade menu screen left/right keyboard controls separately configurable, defaulted to pgup/pgdnDisabled FNA Faux backbufferDisabled FNA graphics threading support to reduce garbage collectionParticle buffers now use DynamicVertexBuffers.Map rendering optimizationsAdd VSync On/Off optionVersion 1.04, 5/14/2015----------------------Fix for log level "INFO" not printingFix for various input remapping problemsFix for random generation problem in KurAdded more verbose logging to help troubleshoot issuesUpdated to Steamworks 1.33a / Steamworks .Net 7Version 1.03, 5/14/2015----------------------Fix for crash when cloud saves disabledVersion 1.02, 5/13/2015----------------------Fix for SFX 0 volume causing music to play at full volumeLimited apache log to maximum of 10 backupsCase-sensitivity fix for LinuxChanged default keyboard mapping for droneVersion 1.01, 5/9/2015----------------------Fix for map reminder crash on new areas
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