Autodesk MotionBuilder 2016 Portable by llexandroseeders: 0
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Autodesk MotionBuilder 2016 Portable by llexandro (Size: 670.88 MB)
DescriptionAutodesk MotionBuilder 2016 Portable MotionBuilder is a professional 3D character animation software produced by Autodesk. It is used for virtual production, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk. It is primarily used in film, games, television production, as well as other multimedia projects. Mainstream examples include Assassin's Creed, Killzone 2, and Avatar. MotionBuilder uses a rigging system known as "Full Body IK." Basically what it does is to make the body naturally move as you pull or move the joints. For example, if you move the hand control downwards, the rig reacts accordingly, bending the knees and spine in a more natural way. This is useful because it helps with the posing of characters, since you don't need to move joint by joint. The software was specially designed for motion capture. You can capture motion and retarget it to another character very easily. Every scene can have different "Takes" (animation tracks), so a single file can include not just one, but many different independent animation tracks. This is useful since you no longer need to save each animation in a separate file. Takes also play a big part when it comes to use the non-linear animation tools in MotionBuilder. Non-linear animation in MotionBuilder works similar to non-linear editing in Premiere Pro. You can turn every Take into a track and use a video-editing- like interface to put an animation together using those tracks. Basically, there are 2 ways to do it. The first one is the Motion Blend mode, and the other one is the Story mode. I'd recommend using Story for your animation editing needs, because it has more functionality. Besides, Story has seen a few improvements for this release, making it easier to arrange and adjust clips. With the Story tool you can put together a series of clips to generate a new animation, using tools similar to those in video editing applications. You can trim a clip, align one clip to another, and blend between clips. The resulting animation can then be plotted into a new animation Take. MotionBuilder uses the standard FBX format, which means you can import your data into any 3d application or game engine without much effort, and that is always a good thing, since you don't need to deal with file conversions and the problems that can cause. Sharing Widget |