Assetto Corsa Update v1.2.1 Incl.DLCseeders: 2
leechers: 2
Assetto Corsa Update v1.2.1 Incl.DLC (Size: 3.93 GB)
Description1.2.1 - Reduced Nissan GTR Nismo low speed oddities - Nissan GT-R Nismo corrected typo bugs from suspension alignment. - Nissan GT-R Nismo different damper settings. - Fixed some skin names who were shown as "0 name" - Renamed Audi sport quattro red skin to behave as default skin. - Fixed "Touring cars battle" special event who was not shown in the list - Fixed F40 door sound in showroom (both variants) - Fixed AI choosing to go back to pit on last lap if running out of fuel - Server forced virtual mirror off is now ignored when Oculus is used - Corrected McLaren MP4 12C GT3 aero map to be slightly more rear bias. - Fixed Zandvoort track map. Changelog 1.2 - Balanced interior and exterior volume for all cars - Updated Fmod example project - Updated Fmod pipeline document - Fixed some rare FMod crashes - Fixed bodywork sound when stand still for some cars - Fixed typos for career descriptions - Fixed Ferrari 458 and Giulia GTA sound pan - Fixed flags position for triple screens users - Fixed replay doesn't show smoke - Fixed sun visible through barriers - Fixed flying crew at Mugello - Fixed delay before gear shift recognised - Fixed keyboard controller and mouse steering - Fixed rare pit stop repair bug when clutch is pressed - Fixed wrong player is selected in the drivers list - Fixed showroom crashes with Motion Blur enabled - Fixed tyre blankets weird behaviour - Fixed front wheels size on Lotus Evora - Fixed Pagani Huayra broken mirror - Fixed missing BMW M3 Gt2 rear tow - Fixed cars already damaged starting a gameplay session at Ring - Fixed BMW M3 e92 red patch on headlights - Fixed P4/5 Competizione static calipers - Fixed 599xx Evo weird LOD effect - Fixed blurred rims missing from LOD C on some cars - Fixed fuel calculator on Setup UI - Fixed 500 Abarth skin issues - Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3. - Fixed some broken Steam achievements - BMW 1M has stock liveries; the previous ones are assigned to the S3 version - Added FOV system message when using +/- to change the value ingame - Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app - Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value - Added Exposure system message when PGUP/PGDOWN are used to change the value ingame - Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally. - Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks SuperSoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks SuperHard HR= Hypercar Road I= Intermediate V= Vintage - Fixed tyre - kerb hard collisions - Adjusted realigning forces from tyres. - Active differentials - New Alfa Romeo Mito Quadrifoglio Verde - New Audi Sport Quattro - New Lamborghini Miura SV - New Nissan GT-R Nismo - New Toyota GT-86 - New Zandvoort circuit - New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01) - Added dynamic controllers to drivetrain (Nissan GT-R Nismo) - Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]] - Multiplayer - Added checksum checks for tracks using the new config system - Multiplayer - Removed "Track List" feature from AC Server - Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only - Multiplayer - Fixed collision not triggering correct samples - Multiplayer - Added weather settings to the server side - Multiplayer - Fixed tyres glued to the road for cars without animated suspensions - Multiplayer - Added possibility to limit tyre choice - Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini - Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini) - Multiplayer - It is now possible to complete last lap during Qualify & Practice - Multiplayer - Fixed /client_list not showing local car ID - Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list) - Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat - Multiplayer - Exit button in ESC menu is now at safe distance from the others - Multiplayer - Added option to force virtual mirror ON from AC Server - Multiplayer - Added acServerManager into server folder. - Added realtime "relative" time app - Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini - DRS can now be turned off with the DRS button and not only by braking - AI grip on corner exit is now more realistic - Improved loading time ~1s faster per car - Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution. This improves FPS CAPS and general fluidity - Tyres and rims now stay blurred when replay is paused - Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more - Air density calculation is now using temperature as input - Proximity indicator now scales with resolution - AI now properly brakes in time to hit 80Kmh in the pitlane - Fixed discs object not properly switched with LODS - Better driver gearshift preload on first gear - Fixed strong tyre vibration around 40 kmh - Added EBB (electronic brake balance) support - Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel drivers - Removed limits from Driver Eyes Positioning app - Kers is now recharged in pits - AI is not using "Trail Hint" anymore Related Torrents
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