Changelog:
HIGHLIGHTS:Map Editor AccessStability fixesSubstrate Balance improvementsNew Map: Bis GameplayNew MapBis - 4 player map, also available in ranked 1v1 matchmakingMap Editor Access: add -modding as a command line option before running the game to display the Map Editor button in the bottom left of the main menu.Attack-move behavior change (units should stop and fight if enemy within a certain radius)AI ImprovementsAdded new “surprise attack” PHC AI personality typeAdjusted PHC AI early expansion tacticsAdjusted AI structure targeting prioritiestweak Substrate AI early build order optionsBalancestorage techs now start at 25 Quanta eachhave hp tech upgrade also increase shields to maintain some parity between substrate and phcAdjust healer steeringhave artemis steering match its weapon betterSeton - fixed bad rads in SE cornerfringe - made initial expansions symmetricalDrone Bay metal cost reduced from 720 metal to 360 metalDrone Bay radioactive cost reduced from 120 to 90Drone By time to build reduced from 120 to 90Repair Bay metal cost reduced from 600 to 140Repair Bay time reduced from 90 seconds to 70 secondschanged Orion Cascade to target radar contactsmore aggressive healers/energizersPrometheus Quad pulse cannon no longer goes through armor.Archer HP reduced from 120 to 90Archer metal cost increased from 60 to 64Archer logistics cost reduced from 2 to 1MartyrHP increased from 50 to 100Shields decreased from 160 to 100squad increased from 3 to 4Now move closer for the attackweapon damage increased from 2 to 4ReaperReaper squad sized decreased from 3 to 2 (fewer Capacitor targets)HP decreased from 30 to 20Shields increased from 120 to 180Energy increased from 50 to 60weapon cooldown reduced from 3.2 to 2.8Squad size increased from 2 to 3metal cost reduced from 130 to 90Dominator shields decreased from 700 to 600Punisher shields decreased from 800 to 700Creep shields decreased from 60 to 40Capacitor metal cost reduced from 110 to 52Capacitor radioactive cost increased from 20 to 26PHC Nullifier brought into line with the Substrate versionSavager crazy weapon improvedmake savagers upgraded weapon better than its normal weaponSubstrate units now regain energy in enemy territory (at a reduced rate) instead of not at allRegenerator regenerates slowerhave seed weapons have small AOE and be able to target drones as a lowest priority target (this may be enough to mitigate drone swarm cheese attacks)Energy Regulator HP reduced from 4000 to 1000Quantum Archive time reduced from 240 seconds to 180 secondsGateway time reduced from 240 seconds to 50 secondsDrone relay time reduced from 240 seconds to 177 secondsPHC scout build time increased from 10 seconds to 15 secondsSavager hover height reduced from 27/50 to 6/11 (hugs ground) so that its main cannon is able to hit other units, buildings more reliably.Artemis speed reduced from 90 to 85Centaur speed reduced from 85 to 82Sky cleanser squad size increased from 1 to 3Artemis logistics increased from 3 to 6Hades logistics increased from 10 to 12Dominator logistics increased from 3 to 4Punisher logistics increased from 3 to 10Drone Hive logistics increased from 3 to 4Destructor logistics increased from 3 to 4Savager anti-air polaron beam damage increased from 50 to 200Amplify quanta cost reduced from 75 to 50Orbital strike quanta cost reduced from 500 to 400Detonate quanta cost set to 400Drone Swarm cost increased from 100 to 125T3 logistics increased from 30 to 50T3 units HP increasedT3 shields bufferedArt & Graphicshook up looping Amplify effect so it keeps playing (since the gameplay effect is permanent)hook up looping Boost effect so it keeps playing (since the gameplay effect is permanent)UIImproved UI for selected Armiesicons and unit count for each unit type in army displayed w/ tooltipsa count for all in-construction reinforcementsEnabling Custom Lobby list of in-progress multiplayer games... for really real this timeUI can scale up to 200% for resolutions that support itColor tweaks to the Main MenuRecolored building and unit icons to make more sense:Red = CombatBlue = Heal/SupportGreen = Metal/Radioactive ResourcesYellow = Construction, Quanta, and MiscNew loading screenClarified tooltip for “Instant Heal” Dreadnought level up optionunit construction tooltips to also say how much metal/rads per second, in addition to totalSelection ring color for Allies is now blueMove Steam notification to top-left where it is less obtrusiveNew Turinium iconsSoundVictory and Loss screens have a more impactful initial soundupdated Punisher Plasma soundupdating Carving Turret Weapon soundupdated DeathBlossom sounddefault volume adjusted on Speech Notificationsupdated Retributor Plasma Cannon soundlowered volume of CentaurMissilesincrease Priority of Orbital Strike 3D soundvolume balance music trackPerformanceVsync now defaults to off - in DX12 it can lead to some camera jitter on certain GPUsdon't shade the skybox if we aren't drawing it at leastIni will save video card device id, if it changes, ini will resetStability FixesCrash that could happen when an orbital was usedFixed crash that could happen when shift-selecting units as they diedDisable GameView prntscreen, since it crashes DX12GAME HANG - Return to Lobby When Host Victory Screen VisibleCrash - Press ESC during Benchmark Load Screenfixed crash when engineers died while player was dragging a buildingcrash bug fix (unitmotion)Bug fixesMultiplayerfixed occasional explosions on construction completeSave now enabled for new host after host migrationKeeping active matches from being queried from Tachyon unnecessarily when entering a matchmade gameIgnore unreliable updates for buildings and units that are in the process of dyingGameplayfix mauler targeting priorityDrengi map updated for better path findingfix bug where AI player would not use orbitals or upgrades even though they had enough quantaGraphicsFixed issue where alt-tabbing out of the game could break mouse input (most prevalent for 4k users)Fixed a few other 4k & alt-tab issuesPartial fix for mipping and material mask problems on Falconfixed Team color and Material Masks shifting on PHC Capital Ship FactoryFixing team color and material masks for "Data Store" / Radioactives StorageRemade LOD02 to include the larger cannon of the Brute (corrected LOD issues)Fixed alignment of PHC Sensor and ground decalFixed rotation of Substrate Assembly ground decalfixed some LOD poping inthe Apollo (some is still there but must be shading resolution on the LOD model)remove Hades engine flames when under consruction or dyingRe-rendered Artemis LOD textures, minor improvements (shading at the LOD2 level is causing the main popping)fixed normal direction on the Nano Refinery (reset transforms on the FBX)Changning how we track GPU percent boundnessRe-encoded main menu backgrounds loop as VP8, variable bit-rate (4000) to improve playback qualityre-organize statefrontend a little to see if we can get a smoother playback for movies.Fixed glare artifacting on some of the bigger effectsfixed clipping issue with the Player IconsMiscAudio layers will auto pause based on initial settings. This should address game audio playing during "pauses" caused by menu's etc.MGPU tooltip crossfire typoAlso fixed bug where building weapon modules list was not always unhidden in the context panel when a building was selected after certain other selected objectsStats/Metaverse PagesSummary - Show time on “Fastest Win” card rather than score.Summary - Remove duplicate cardsSummary - Cards should say Structures / Dreadnaughts DestroyedGeneral - List items that are links aren't always obvious - need underline on hoverBenchmark - CPU string overflows spaceLadders - Sometimes ladders on "Myself" do not scroll up. Scrolling down then up works around the issue.Benchmark - Include preset level in detailed benchmark result viewGeneral - Clicking on another player's profile box should take me to their summaryMatch HIstory - When viewing detailed match history make “Length” say “Game Length” and move to leftLadders - Don't show arrow on highlight (no subview available)Match History - Don't show arrow on highlight in Bechmark (no subview)Summary - Disable and dim left / right arrow when at first / last cardSummary - Handle name spacing issues on cardsGeneral - Make profile / rank window in top right floating in header. Now it looks to be attached to metaverse pages.