Ashes of the Singularity Early Access Update v0.60 To 0.71-ALI213

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Added on January 18, 2016 by Rocky_45in Games
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Ashes of the Singularity Early Access Update v0.60 To 0.71-ALI213 (Size: 1.36 GB)
 Ashes.of.the.Singularity.Early.Access.Update.v0.60.To.0.71-ALI213.part1.rar1000 MB
 Ashes.of.the.Singularity.Early.Access.Update.v0.60.To.0.71-ALI213.part2.rar393.1 MB
 NETSHOW.exe1.01 MB

Description





Changelog:
GameplayNew Orbitals Abilities - Orbital Command & Orbital Fabricator buildings unlock the following abilitiesIncursion - delivers a small raiding force behind enemy linesCall Engineer - delivers an engineer to where it’s needed mostIntensive Care - heals friendly units and buildings in the affected areaPlasma Storm - damages enemy units and buildings over time in the affected areaIce World MapsShredded - largeCrater - mediumTriad - smallFrosthaven - smallNight Environment added to Scorpio, Cerius, Aven, and Frosthaven MapsNew Building: Cruiser Factory - Cruiser units now require a unique factory to construct, making for some more interesting early-game decisionsNew Map: Lair of the TurtleNew Map: PolisKeep Playing option after match victory (in case you want the glory of crushing every last one of your enemy’s units)Multiplayer HandicapsTeam Chat: Tab now switches between All Chat and Team Chat in MP gamesImproved overall Metaverse scoring methodsMap Balance:Knife Fight - region connections more balanced for each playerBalanceOrbital abilities now increase in cost the more you use them100 Quanta available at the start of the matchbalance a little between apollo and drone bayScouts ignore combat slow downChanged cost of Quantum Relay from 270/360 to 360/270Increased cost of repair by and drone bayReduced accuracy of most weaponsMade the Engineer more expensiveReduced cost of T3s slightlyArt & GraphicsTerrain texture quality significantly improvedTerrain object quality settings - trees can now be turned off to improve performance, or turned up for more dense/common forestsEnvironment lighting improvedRadar signatures brighterNew Lightning Effect for Zeus Thunderbolt and Seed AttackBuilding explosion VFX polish (and performance improvement)Increased missed shot distance for relevant weaponsUnit polishEngineerFuryPanUINew Friend invite UI that works in DX12UI art style updatesMP lobby & SP setup screen layouts updatedPlayer Profile/Metaverse stat displays updatedAdding player color and team indicators to player list in in-game UIAdded tooltips for all game options (where explanation was needed)widening energy bars in unit flagsSoundWin/Loss music added on game endlowered volume of VO NotificationsMiscSignificant performance improvements (especially in DX12)Don't draw shadows for MB frames, Re-use Initial frame data for MB frames for detail objects.Better local sorting of mesh's within an objectSlightly better sort logic for draw_elementstxaa frames using same batch set with different dynamicsimproved performance for plasma whip projectileRegionRenderer. Now takes color directly in 32bit format. Way less temporary memory, and memory movement.Netcode improvements (less lag in MP)StabilityFix for hang when changing between states in UnitPanelFixed crash in main menu while UI is loadingFix for multiple memory leaksFixed some controls that were too bigBug fixesFix to prevent Quanta from going negativeFixed background movie not playing after returning to lobbyFixed missing icons on unit panelMore comprehensive fix for bad releases of cached ResourceSetsMissing image fixAutosave files not created on machines with foreign char usernameshave all buff icons appear (only first five of the ten types were appearing)Fixed bug where you could have an AI setting from a slot stick around to a later MP game and cause a peer's player to be controlled by the AIFixed messy popup reuse in main menuFixed no VPs option not handled correctly by pulldowns in game setup screensChanging glare size to be resolution independentFoW hides detail objects (trees)Setting up PHC units to not show destruction mesh at the same time as the constructed meshFixed discontinuous Drone LODsPower Amplifier now has a building flag & correct texturesDisabling benchmark from the main menu when in the matchmaking queue, adding tooltip to disabled benchmark and multiplayer buttons explaining thisDeleting some unused unit mapsFix for hang on shutdownMouse interaction and tooltips were not checking the clipping area of controlsMP match countdown cancels if the player slots change, so you don't change them into an invalid state (like no enemies)Changing hitbox of player profile button in upper-right corner of main menu screenFixing dbl-click joining the wrong lobbyDon't notify that there is an enemy T3 spotted when you spot a team mate's T3Restricting UI scale by resolution to make sure a minimum UI area is visible in the current resolution.Made it so that brand new games with no existing settings default to a resolution that matches the desktop, and fixed the options screen not reflecting that.Re-adding Kick Player buttonFixed bug where sometimes units were slowing down when not actually in combatStuck unit fixBug fix with metaunit movmentHeal ray tweak to cut processing someClient no longer auto-hosts lobby accidentallyFix for host migration issuesDisabled auto-saving while the game is paused

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Ashes of the Singularity Early Access Update v0.60 To 0.71-ALI213

All Comments

I seem to have problems running it.

First it said it's missing "avcodec-56.dll", after getting that it's now simply giving me an error message saying it's unable to start.

Can anyone offer some help?
Thanks very much for the updates, uploader!
Seems as though its not currently being seeded?