Artificial Intelligence for Computer Games (2011).pdf.{Zoryn}

seeders: 12
leechers: 5
Added on December 10, 2014 by zorynin Books
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Artificial Intelligence for Computer Games (2011).pdf.{Zoryn} (Size: 2.85 MB)
 Artificial Intelligence for Computer Games (2011).pdf2.85 MB

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explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience.


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2.85 MB
seeders:12
leechers:5
Artificial Intelligence for Computer Games (2011).pdf.{Zoryn}