Artificial Intelligence for Computer Games (2011).pdf.{Zoryn}seeders: 12
leechers: 5
Artificial Intelligence for Computer Games (2011).pdf.{Zoryn} (Size: 2.85 MB)
Description
explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Related Torrents
Sharing Widget |