ARMA 3 BETA WITH UPDATE1 ALI213

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Added on July 21, 2013 by Solamin Games
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ARMA 3 BETA WITH UPDATE1 ALI213 (Size: 4.96 GB)
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar500 MB
 ARMA.3.BETA.WITH.UP1.ALI213.rar78.43 MB

Description

This is Arma 3 Beta with Update-1 V0.72 .. it's simple and easy ..

just unzip the files and play the game .. but you must run steam !! I still want to know how to play it without steam !! but it's still playable ..

Enjoy !!

CHANGELOG

DATA
■Added: Ability to set starting time of Defend Kamino (MP)
■Firing Drills: Automatic reload and resupply added upon restart (for lazy Mr. Endstar)
■Firing Drills: Now using symbology on selector targets
■Firing Drills: Ability to immediately quit at the end of CoFs added
■Firing Drills: CoF Green - updated to reflect changed magazines for sidearm
■Firing Drills: Times of day tweaked to match new Stratis configuration
■Firing Drills: Use of color was inconsistent for non-medal times
■Firing Drills: Restarting within a CP would leave the IGUI element active
■Firing Drills: Medal icon sometimes shown using Training rules
■Firing Drills: Added audio cue when going over the next medal time
■Firing Drills: Conversations all switched to radio again
■Showcase time of day tweaks to match Stratis sunrise configuration
■Showcase SCUBA now uses Titan launchers instead of RPG-42
■"Interface Layout" configuration tool added to Game Options
■Added: More heads to select from in user profile
■Interface clock control replaced with an improved version in map, editor, briefings and tasks
■AI icons in role assignment screen are not deformed anymore<
■Fixed: Cargo cannot take control from commander
■Gunner and driver of class "Car" and its children now use optics to detect targets
■Tweaked collision damage to vehicles. They now should be a bit more resistant, mostly at lower speeds.
■Tweaking of wheels and suspension of both APCs (floating in air)
■Adjusted agility of helicopters
■Added parachutes to light helicopters
■Passengers of all helicopters are now able to eject and paradrop
■Added cargo parachutes for supports
■Fixed: It is no longer possible to get directly from flatbed / cargo space to cabin of Trucks and vice versa
■Adjusted radius of Zamak's destroyed wheels
■Zamak now has the correct wheels destroyed (by shooting)
■Doors of Mi-48 are closed by default now
■Fixed getting in UH-80 as pilot for more players simultaneously
■Gunners of UH-80 should be able to switch seats
■Added day camouflage variant of Ghost Hawk
■Weapons of CH-49 cargo no longer stick out of the roof
■Tweaked hit points of the CH-49 Mohawk
■Disabled levitation of the Strider's wheels
■Fixed glass on doors of Ifrit
■Green faction assault boat has its own texture
■Green faction has its SDV now
■Marid's crew should now abandon vehicle when all steerable wheels are gone
■Fixed: Marid should have correct names of weapons
■Fixed: Path to sounds of Speedboat
■Speedboat's water friction has been tweaked
■Engines of armed Strider hit points now have correct names
■Fixed: AMV map icon was too small
■Fixed: HEMTT exhaust right next to passenger head
■HEMTT now has correct destruction of cargo part
■Fixed: HEMTT windshield destruction
■Fixed: HEMTT various descruction issues
■Adjusted AH-9 missile burst for AI
■Basic collimator optics should have the same zeroing
■Iron sights of SOS optics now have correct zeroing
■Tweaked basic setting of the direction of grenade throws
■Fire mode switches are now animated for most weapons
■GM6 rate of fire has been adjusted
■Katiba variants are back
■Flares light intensity tweaked
■Changed magazine for Green faction pistol in equipment
■Aiming of the ACP-C2 has been adjusted
■ACP-C2 uses .45 magazines
■Fixed: ACP-C2 and Vermin should have sound suppressors for .45 ACP ammo (class muzzle_snds_acp)
■Improved ASRAAM behavior
■Tweaked recoils for Scorpion and Vermin
■Fixed: OPFOR Recon should have their weapons back
■Fixed: Tweaked dispersion of mortar shells
■Fixed: PCML and RPG-42 use unguided missiles
■Careless AI are no longer stuck in prone after crawling under an obstacle
■Parachuting soldiers are not sad anymore (death pose removed)
■Adjusted vulnerability of character heads
■OPFOR helmet heads-up displays retracted
■OPFOR recon units inventory loadouts changed to match their BLUFOR recon counterparts
■Weight and capacity of all uniforms, vests and bags overhauled into one logical, balanced and gradually scaling norm, where bags of the same type and / or purpose should share corresponding values with minor side unique differences.
■Fixed: OPFOR Recon inventory loadout
■Adjusted Stratis' world coordinates (affects time of day effects)
■Fixed: No units on certain Sites
■Animal Sites enabled
■Animal Sites generation reworked into a function
■Animal Sites MP support added
■Changed: Minefield Site now rotates all mines in the direction of the Site module
■Fixed: Support type no longer available without any usable providers (Supports module)
■Fixed: Script error messages caused by Supports module (http://feedback.arma3.com/view.php?id=11326)
■Added: Dialog for custom init code for virtual providers in Supports module
■Added: Dialog for custom supply crate init code for supply drop in Supports module
■Added: Custom HQ parameter for Support Requester module
■Added: HQ now informs you if you have new supports available (when using the Supports module). You can disable these reports by using BIS_SUPP_reportNewSupports = false;
■Added: "Create diary record" module now allows adding a briefing entry to sides of synchronized units and to all playable units (the same options as "Create task" module have). This should simplify MP mission configuration.
■Added: Module for setting a group callsign, can be found in "Group Modifiers" category.
■Fixed: Units created BIS_fnc_spawnGroup were in the wrong order and of incorrect ranks.
■Added: "Headquarters" module, assigning HQ speaker with specific callsign for the given side.
■Added: Scripted event handler "ticketsExhausted" is now called when number of respawn tickets reaches 0.
■Fixed: Error messages when placing certain modules without input parameters
■Suffocating PP effects disabled for animals
■Fixed: Error in BIS_fnc_arrayShift (http://feedback.arma3.com/view.php?id=10276)
■BIS_fnc_endMission is now terminated when trying to trigger a good ending over a bad one
■Apart from "Synchronized Units" and "Groups of synchronize units", the "Create Task" module now offers new options - "Sides of synchronized units" and "All playable units"
■Entering Splendid Camera while in vehicle optics resulted in NVG / TI modes being black
■Removed: Ambient Combat module. It was a simple port from Arma 2 and it wasn't maintained anymore.
■Fix: respawnDelay entry was ignored when defined as a string, not as a number
■No more infinite clicking if space is held to skip titlecards or establishing shots
■No longer possible to press buttons other than Space and Esc while titlecards or establishing shots are playing
■Added: Respawn templates expanded by ability to define side specific templates using new description.ext params: respawnTemplatesWest, respawnTemplatesEast, respawnTemplatesGuer and respawnTemplatesCiv. When not found for player's side, existing respawnTemplates param is used instead.
■Added: In CfgFunctions, 'forced' entry allowed designer to execute a function on mission start, before units are initialized. The entry is now renamed to 'preInit', and new entry 'postInit' provides option to execute the function right after objects were initialized.
■Config definition parameter (_this select 7) in advanced hint function removed. No need for it anymore, function checks all config files now.
■Notifications now support independent definition of picture color and picture text color
■Introduced several variants (5 up from 1) of glass shard effects for destructible glass based on size and shape of windows
■Fixed: Selections of windows on airport control tower
■Fixed: Missing radio protocol sentence for Helicopter Attack "chopper destroyed" event
■Fixed: Mortar sound reload spectral edited

CHANGED CLASSES
■ACP-C2 now uses 9Rnd_45ACP_Mag magazine and a new muzzle_snds_acp sound suppressor
■Vermin SMG now uses 30Rnd_45ACP_Mag_SMG_01 and 30Rnd_45ACP_Mag_SMG_01_tracer_green magazines and a new muzzle_snds_acp sound suppressor
■Green faction has received its SDV with class I_SDV_01_F
■Green faction has received its Supply create with class I_supplyCrate_F

ENGINE
■Support for Steam friend invites / joins
■Added: Wind synchronization in MP
■Disabled loading screen when switching closing map
■Switching weapon modes doesn't require two key presses when the weapon info IGUI is hidden anymore
■AI use Thermal Imagery to detect enemy when available
■Removed warp when reloading in 3D optics
■Improved thread synchronization of object drawing
■Recognition of damaged part of body has been improved
■Fix and slight optimization of detection of Simul Weather optimization
■Fixed: Brightness of nearby objects in the first frame after map display is closed
■Fixed: Items disappearing during inventory operations
■Fixed: Unable to take weapons from non-local containers
■Fixed: MP: Unable to throw grenades after taking vest from ground
■Fixed: Magazine not being removed for other clients if a player loads it directly into their gun
■Fixed: When player tries to place a vest or uniform into a backpack from the ground, target backpack will be copied and stored on the ground
■Fixed: Headgear no longer displayed after leaving a multiplayer game
■Fixed: Players could not access vehicles that cannot move
■Fixed: Helicopters don't wait with another burst of CounterMeasures
■Fixed: Helicopter collective ascent / descent rates were not consistent among devices
■Fixed: GET IN waypoint - AI went for wrong seats in the helicopters
■Fixed: Icons and text outside of valid area in combo boxes, added ST_NO_RECT style support
■Fixed: Text alignment support for map icons
■Added: Scripting commands for tree interface control
■Fixed: Command enableEnvironment to toggle off all ambient wildlife
■Fixed: setAmmo command description
■Fixed: AI turn limitation while aiming

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ARMA 3 BETA WITH UPDATE1 ALI213

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All Comments

guys ... Update two show up:
no, I'm so sorry.. It's come all in pack..
it will take time ... be pation ..
with tunngle or els program yes ..
I'm seeding ..