ArmA 2 - DayZ CrAcKeDseeders: 0
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ArmA 2 - DayZ CrAcKeD (Size: 89.02 KB)
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I DID NOT CREATE THIS MOD, ALL CREDITS GO TO KRONZKY. I AM UPLOADING IT TO KAT.PH AS THE DIRECT DOWNLOAD
LINKS ARE BEING REMOVED ON VARIOUS SITES. Enjoy..... ========================================================================================================= DayZ - Single Player Version: 1.3.1 Requires: Version 1.6.0 of dayz_code.pbo! Author : Kronzky (www.kronzky.info / kronzky@gmail.com) Cracked by Josh7721! ========================================================================================================= Installation: Locate your mission folder, and place the included PBO file into it. Due to the variety of possible Arma installations, this can be in a lot of different places, but in general it's the "mission" folder beneath the installation directory. e.g. if Arma has been installed to c:gamesarma, then the mission folder would be c:gamesarmamissions For Steam versions, it would be underneath the Steam installation folder, e.g. C:Program Files (x86)Steamsteamappscommonarma 2 operation arrowheadMissions After installing the file, the mission will be available in your "Singleplayer / Scenarios" menu. The mission requires that the DayZ mod is installed (http://dayzmod.com), as all scripts and configurations are read directly from those mod files. ========================================================================================================= Usage Notes: Several game options can be selected via a radio call: 0-0-0: Sets the current mission time (can be set and reset at any point during the mission). 0-0-1: Brings up a model selection dialog (as the list of available model is created dynamically, this may take a while on slower PCs) A cheat mode is available, and can be activated at the start the of mission. (This has to be done within the first 60 seconds of the mission!) To do so, the player has to walk in a "C" pattern: 1. Strafe left (key "A") for a few steps, then stop. 2. Move back (key "S") for a few steps, then stop. 3. Strafe right (key "D") for a few steps, then stop. After this, there will be three additional radio calls available: 0-0-7: Spawn Objects Allows spawning of any weapons, equipment, vehicles or animals that are normally available in the mod. Any items will be spawned on the ground, in front of the player. Vehicles will start out damaged (just like in the MP version), and will have to be repaired, in order to be useable. Animals can be killed and butchered, in order to use their meat. When spawning smaller items and standing on a slope, make sure that you are pointed downhill, as otherwise the item may spawn underground. Be aware that some tools are configured as weapons (e.g. the shovel or the toolbox), so they have to be selected from the respective group. 0-0-8: No Zombie Attacks Zombies will still approach the player, but not carry out any attacks. The non-attack mode will stay like this until the end of the mission. 0-0-9: Show Loot Info Indicated buildings around the player's current area that might contain loot. Buildings are marked by a vertical beam, and the spawn positions inside the building are indicated by green translucent boxes. If a map is available, the buildings will also be indicated there. The different beam colors indicate the number of loot positions: 10 or less: green 20 or less: yellow more than 20: red watersource: blue ========================================================================================================= Notes: There will NOT be a LAN version of this mission - so please don't ask! ========================================================================================================= Related Torrents
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