Apress - Pro WPF in VB 2010 Edition 2010

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Description



==================================================
1/12/2012 6:17:54 PM By: Mr. Jean Kobeis
==================================================
E-book Title:
-------------
Pro WPF in VB 2010
--------------------------------------------
Author: Matthew MacDonald
Copyright: Apress
ISBN-13 (pbk): 978-1-4302-7240-3
ISBN-13 (electronic): 978-1-4302-7241-0
==================================================
Source Code:
------------
The source code for this book is available
to readers at http://www.apress.com
==================================================
Table of Contents:
------------------
Chapter 1: Introducing WPF

Chapter 2: XAML

Chapter 3: Layout

Chapter 4: Dependency Properties

Chapter 5: Routed Events

Chapter 6: Controls

Chapter 7: The Application

Chapter 8: Element Binding

Chapter 9: Commands

Chapter 10: Resources

Chapter 11: Styles and Behaviors

Chapter 12: Shapes, Brushes, and Transforms

Chapter 13: Geometries and Drawings

Chapter 14: Effects and Visuals

Chapter 15: Animation Basics

Chapter 16: Advanced Animation

Chapter 17: Control Templates

Chapter 18: Custom Elements

Chapter 19: Data Binding

Chapter 20: Formatting Bound Data

Chapter 21: Data Views

Chapter 22: Lists, Trees, and Grids

Chapter 23: Windows

Chapter 24: Pages and Navigation

Chapter 25: Menus, Toolbars, and Ribbons

Chapter 26: Sound and Video

Chapter 27: 3-D Drawing

Chapter 28: Documents

Chapter 29: Printing

Chapter 30: Interacting with Windows Forms

Chapter 31: Multithreading

Chapter 32: The Add-in Model

Chapter 33: ClickOnce Deployment
==================================================
Overall:
--------

The book contain 1212 pages including the
intro, about the Author, and the Index Book,
in addition of the code source that is
available with the package.

P.S:
----

To get the most knowledge and experience
and skills, i recomend that you work hard
before viewing the source code,
at least; This is my opinion thanks.
==================================================
Chapter Outline:
----------------

Chapter 1:
----------
Introducing WPF describes the architecture
of WPF, its DirectX plumbing, and the new
device-independent measurement system that
resizes user interfaces automatically.
--------------------------------------------
Chapter 2:
----------
describes the XAML standard that you use
to define user interfaces. You’ll learn
why it was created and how it works, and
you’ll create a basic WPF window using
different coding
--------------------------------------------
Chapter 3:
----------
delves into the layout panels that allow
you to organize elements in a WPF window.
You’ll consider different layout strategies,
and you’ll build some common types of windows.
--------------------------------------------
Chapter 4:
----------
describes how WPF uses dependency properties
to provide support for key features such as data
binding and animation.
--------------------------------------------
Chapter 5:
----------
describes how WPF uses event routing to send events
bubbling or tunneling through the elements in your
user interface. It also describes the basic set of mouse,
keyboard, and multitouch events that all WPF elements support.
--------------------------------------------
Chapter 6:
----------
considers the controls every Windows developer
is familiar with, such as buttons, text boxes, and
labels-and their WPF twists.
--------------------------------------------
Chapter 7:
----------
introduces the WPF application model. You’ll see
how to create singleinstance and document-based
WPF applications.
--------------------------------------------
Chapter 8:
----------
introduces WPF data binding. You’ll see how to
bind any type of object to your user interface.
--------------------------------------------
Chapter 9:
----------
introduces the WPF command model, which
allows you to wire multiple controls to the
same logical action.
--------------------------------------------
Chapter 10:
-----------
describes how resources let you embed binary
files in your assembly and reuse important objects
throughout your user interface.
--------------------------------------------
Chapter 11:
-----------
explains the WPF style system, which lets you
apply a set of common property values to an
entire group of controls.
--------------------------------------------
Chapter 12:
-----------
introduces the 2-D drawing model in WPF. You’ll
learn to create shapes, alter elements with transforms,
and paint exotic effects with gradients, tiles, and images.
--------------------------------------------
Chapter 13:
-----------
delves deeper into 2-D drawing. You’ll learn to create
complex paths that incorporate arcs and curves and how
to use complex graphics efficiently.
--------------------------------------------
Chapter 14:
-----------
describes lower-level graphics programming.
You’ll apply Photoshop-style effects with pixel shaders,
build a bitmap by hand, and use WPF’s visual layer for
optimized drawing.
--------------------------------------------
Chapter 15:
-----------
explores WPF’s animation framework, which
lets you integrate dynamic effects into your
application using straightforward, declarative markup.
--------------------------------------------
Chapter 16:
-----------
explore more sophisticated animation techniques like
key-frame animation, path-based animation, and frame-based
animation. You’ll also consider a detailed example that
shows how to create and manage dynamic animations with code.
--------------------------------------------
Chapter 17:
-----------
shows you how you can give any WPF control a dramatic new look
(and new behavior) by plugging in a customized template.
You’ll also see how templates allow you to build a
skinnable application.
--------------------------------------------
Chapter 18:
-----------
explores how you can extend the existing WPF controls and create
your own. You’ll see several examples, including a template-based color
picker, a flippable panel, a custom layout container, and a decorator that
performs custom drawing.
--------------------------------------------
Chapter 19:
-----------
shows you how to fetch information from a database,
insert it into acustom data objects, and bind these
objects to WPF controls. You’ll also learn how to improve the
performance of huge data-bound lists with virtualization,
and catch editing mistakes with validation.
--------------------------------------------
Chapter 20:
-----------
shows some of the tricks for turning raw data into rich data
displays that incorporate pictures, controls, and selection effects.
--------------------------------------------
Chapter 21:
-----------
explores how you use the view in a data-bound window to
navigate through a list of data items, and to apply filtering,
sorting, and grouping.
--------------------------------------------
Chapter 22:
-----------
gives you a tour of WPF’s rich data controls, including the
ListView, TreeView, and DataGrid.
--------------------------------------------
Chapter 23:
-----------
examines how windows work in WPF. You’ll also
learn how to create irregularly shaped windows and
use Vista glass effects. You’ll also make the most of Windows 7
features by customizing taskbar jump lists, thumbnails,
and icon overlays.
--------------------------------------------
Chapter 24:
-----------
describes how you can build pages in WPF and keep track of
navigation history. You’ll also see how to build a browser-hosted
WPF application that can be launched from a website.
--------------------------------------------
Chapter 25:
-----------
considers command-oriented controls such as menus
and toolbars. You’ll also get a taste of more modern user
interface with the freely downloadable Ribbon control.
--------------------------------------------
Chapter 26:
-----------
describes WPF’s media support. You’ll see how
to control playback for sound and video, and how
to throw in synchronized animations and live effects.
--------------------------------------------
Chapter 27:
-----------
explores the support for drawing 3-D shapes in WPF.
You’ll learn how to create, transform, and animate
3-D objects. You’ll even see how to place interactive
2-D controls on 3-D surfaces.
--------------------------------------------
Chapter 28:
-----------
introduces WPF’s rich document support. You’ll learn
to use flow documents to present large amounts of
text in the most readable way possible, and you’ll
use fixed documents to show print-ready pages.
You’ll even use the RichTextBox to provide document editing.
--------------------------------------------
Chapter 29:
-----------
demonstrates WPF’s printing model, which lets you draw
text and shapes in a print document. You’ll also learn
how to manage page settings and print queues.
--------------------------------------------
Chapter 30:
-----------
examines how you can combine WPF and Windows
Forms content in the same application—and even
in the same window.
--------------------------------------------
Chapter 31:
-----------
describes how to create responsive WPF applications
that perform time-consuming work in the background.
--------------------------------------------
Chapter 32:
-----------
shows you how to create an extensible application that can
dynamically discover and load separate components.
--------------------------------------------
Chapter 33:
-----------
shows how you can deploy WPF applications using the
ClickOnce setup model.
--------------------------------------------

P.S:
----

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