Apress - Online Game Pioneers at Work 2015 Retail eBook-BitBook

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Online Game Pioneers at Work |

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| DATE: 2015-06-14 SIZE: 1,70MB DISKS: 01_______4,77MB PAGES: |

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| PUBLISHER: Apress GENRE: Software Engineering |

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| AUTHOR: Morgan Ramsay |

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| FORMAT: PDF PROTECTION: none EDITION: |

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| URL: www.apress.com/online-game-pioneers-at-work |

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| LANGUAGE: English ISBN: 978-1-4302-4185-0 |: In this groundbreaking collection of 15 interviews, successful founders of: entertainment software companies reflect on their challenges and how they: survived. You will learn of the strategies, the sacrifices, the long hours,: the commitment, and the dedication to quality that led to their successes: but also of the toll that this incredibly competitive market has on even: its most brilliant minds. For the hundreds of thousands of game developers: out there, this is a must read survival guide. For those who simply enjoy: games and know of some of these founders, this will be a most interesting: read: Sales of video games, hardware, and accessories reach upwards of $20record: for the most people online at once with over 1.1 million people playing): You will read their stories and you will gain an understanding of how they: managed in such a demanding business. billion every year in the United: States alone, and more than two-thirds of American households include video: games in their daily lives. In a world that seems to be overflowing with: fortune and success, the vicious truth of this booming industry is easily: forgotten: failure is tradition. Video games define a cultural crossroad: where business, entertainment, and technology converge, where the risks are: great, cutting edge technology is vitally important and competition is: intense. Here are the stories of survival from many of the industries: luminaries who founded companies, created industries in their home: countries, took amazing risks, innovated technologies, and invented new: ways to sell. Among this outstanding group of pioneers are Richard: Garriott, founder of Origin, astronaut, and the producer of the: revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake: fame, and Victor Kislyi whose World of Tanks set the Guinness world record: for the most people online at once with over 1.1 million people playing): You will read their stories and you will gain an understanding of how they: managed in such a demanding business: There are a few game development companies that have withstood the test of: time; most startups exit as quickly as they enter the scene. Many firms are: outpaced by the explosive worldwide growth and economic realities of the: sector. Here are enlightening the stories of entrepreneurs who found: success and many who subsequently could not repeat it. They walk you: through their incredible journeys of success and failure while expressing: their views on development, design, hiring, finance, business models,: selling their organization, the business life cycle, their frustrations and: mistakes, while showing their intensity and their passion for the business: along the way:

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