Animating a Short Film in Maya and Unreal Engine

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Added on December 26, 2015 by Rocky_45in Other > Tutorials
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Animating a Short Film in Maya and Unreal Engine (Size: 1.6 GB)
 Exercise Files.zip917.66 MB
 01 01 Introduction and Project Overview.mp46.37 MB
 02 01 Setting up Unreal Project Files.mp411.45 MB
 02 02 Best Practices for Creating Maya Assets for Unreal.mp450.65 MB
 02 03 Importing Maya Assets.mp423.55 MB
 02 04 Creating Materials and Textures.mp442.51 MB
 02 05 Adjusting Texture Maps.mp445.01 MB
 02 06 Creating Your Set in Unreal.mp456.85 MB
 02 07 Static vs. Dynamic Lighting.mp440.2 MB
 02 08 Set Lighting in Unreal.mp456.71 MB
 02 09 Using Post Process Volumes.mp461.53 MB
 02 10 Exploring Depth of Field.mp442.69 MB

Description





Throughout these lessons, we'll learn how to make Unreal Engine work as a viable render engine for an animated short film we'll create in Maya. Preparing animation and assets for use in a real-time engine takes a different workflow than one might be used to working with in a normal render engine like Mental Ray. It comes with it's own set of challenges and things to work around, but ultimately the ability to render in real-time makes any of these issues worth it. Unreal Engine can become an invaluable tool, particularly if you don't have access to a render farm, by letting you create fantastic visuals with relatively modest hardware.

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Animating a Short Film in Maya and Unreal Engine